Skip to content

Quest

Beasts of the Apocalypse!

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9560

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9560))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 14 of 32

Description

My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent? If you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power! Find them to the east, beyond the road.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 12 mapped points
Azuremyst Isle map showing where to go for Beasts of the Apocalypse!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #97 44.8 23.9

Coordinates

  • Turn-inAzuremyst Isle 44.8, 23.9/way #97 44.8 23.9
  • Objective area (centre of the marked area)Azuremyst Isle 54.2, 17.8/way #97 54.2 17.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 720 yards south
  • The ExodarAlliance · about 800 yards south-west
  • Blood Watch, Bloodmyst IsleAlliance · about 1,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 420 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Reward details

Pick one of these

TypeMail Legs
Item level5
BindingBinds when picked up
Armor6
Stats+1 Agility or Intellect, +2 Stamina
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for1 silver72 copper
TypeLeather Legs
Item level5
BindingBinds when picked up
Armor4
Stats+1 Agility or Intellect, +2 Stamina
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for1 silver70 copper
TypePlate Chest
Item level5
BindingBinds when picked up
Armor11
Stats+1 Strength or Intellect, +2 Stamina
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for1 silver70 copper
TypeCloth Waist
Item level5
BindingBinds when picked up
Armor2
Stats+1 Intellect, +1 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for86 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Azuremyst Isle

Part 14 of 32.

Previous: Murlocs... Why Here? Why Now? · Next: Chieftain Oomooroo

  1. 9Totem of Yor
  2. 10Totem of Vark
  3. 11The Prophecy of Akida
  4. 12Stillpine Hold
  5. 13Murlocs... Why Here? Why Now?
  6. 14Beasts of the Apocalypse!
  7. 15Chieftain Oomooroo
  8. 16The Kurken is Lurkin'
  9. 17Search Stillpine Hold
  10. 18The Kurken's Hide
  11. 19Blood Crystals
  12. 20Warn Your People

Showing steps 9 to 20 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Murlocs... Why Here? Why Now?Azuremyst Isle · Level 1-30

    These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.

After this quest

Taken from the storyline's own step order.

  • Chieftain OomoorooAzuremyst Isle · Level 1-30

    I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.