"They are ugly little creatures. Even the Blind Watcher could see them... and he's blind."
Hilarious.
Quest
Beasts of the Apocalypse!
A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Got 8 in 263 kills. It took so long that during this time I had 4 kids, married 3 wives, had 50 grandchildren, witnessed the death of my parents and everyone around me.
No, seriously. It happened.
Those cords are in correct the real ones are 53,16 the cords 57,17 is where you will find Temper he gives a quest for the Sharmans to get there fire totem
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9560))
Requirements
Read from the Blizzard quest API.
What to do
Description
My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent? If you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power! Find them to the east, beyond the road.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #97 44.8 23.9
Coordinates
- Turn-inAzuremyst Isle 44.8, 23.9
/way #97 44.8 23.9 - Objective area (centre of the marked area)Azuremyst Isle 54.2, 17.8
/way #97 54.2 17.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azuremyst Isle map
- Travel to Azure Watch about 730 yards
- Honor the Flame about 780 yards
- Audience with the Prophet about 1,060 yards
- The Unwritten Prophecy about 1,060 yards
- Inoculation about 1,600 yards
- Vindicator Aldar about 1,600 yards
Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:
- Azure Watch, Azuremyst Isle
- The Exodar
- Blood Watch, Bloodmyst Isle
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 32 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 32 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Azuremyst Isle
Part 14 of 32.
Previous: Murlocs... Why Here? Why Now? · Next: Chieftain Oomooroo
- 9Totem of Yor
- 10Totem of Vark
- 11The Prophecy of Akida
- 12Stillpine Hold
- 13Murlocs... Why Here? Why Now?
- 14Beasts of the Apocalypse!
- 15Chieftain Oomooroo
- 16The Kurken is Lurkin'
- 17Search Stillpine Hold
- 18The Kurken's Hide
- 19Blood Crystals
- 20Warn Your People
Showing steps 9 to 20 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Murlocs... Why Here? Why Now?
These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.
After this quest
Taken from the storyline's own step order.
- Chieftain Oomooroo
I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold.
The storyline at a glance
Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....
Maps its steps are placed on (steps per map): Azuremyst Isle (32).
Other storylines on the Azuremyst Isle map
- Ammen Vale
- Bloodmyst Isle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.