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Quest

Learning the Language

A World of Warcraft quest in Azuremyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Reeku+12via Wowhead (opens the original comment in a new tab)

This is pretty much a no-brainer quest, if you are looking here for comments on the coordinates for completion; then, I laugh in your direction. Because this quest is completed by simply reading the book that was put gently in to your inventory.

3
Vlad+5via Wowhead (opens the original comment in a new tab)

... not really, the book only makes you complete the quest when you use it [Quest Complete (9538)]. It doesn't really teach you anything at all. All Furbolg related mobs just check if you have completed that quest, if so then you "understand" them because you are flagged, not because you know it. :P

Read all 23 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9538

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9538))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineAzuremyst Isle, step 6 of 32
Rewards525 XP

Description

I think I've cracked it, {name}! <Aurren points to the totem.> All that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs. I've written down the basics of the symbol matrix on this parchment. Study it and then examine the totem. It should lead you to the next language totem. Speak to Arugoo when you return an educated {race}!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azuremyst Isle Quest turn-in 2 mapped points
Azuremyst Isle map showing where to go for Learning the LanguageTurn-inObjective area

In-game waypoint: /way #97 49.4 51.0

Coordinates

  • Turn-inAzuremyst Isle 49.4, 51.0/way #97 49.4 51.0
  • Objective areaAzuremyst Isle 49.2, 50.8/way #97 49.2 50.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azuremyst Isle map

Quests whose map markers the client places closest to this one on Azuremyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Azuremyst Isle:

  • Azure Watch, Azuremyst IsleAlliance · about 50 yards north
  • The ExodarAlliance · about 930 yards west
  • Blood Watch, Bloodmyst IsleAlliance · about 2,300 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Azuremyst Isle

Part 6 of 32.

Previous: The Great Moongraze Hunt · Next: Totem of Coo

  1. 1Word from Azure Watch
  2. 2Red Snapper - Very Tasty!
  3. 3Find Acteon!
  4. 4The Great Moongraze Hunt
  5. 5The Great Moongraze Hunt
  6. 6Learning the Language
  7. 7Totem of Coo
  8. 8Totem of Tikti
  9. 9Totem of Yor
  10. 10Totem of Vark
  11. 11The Prophecy of Akida
  12. 12Stillpine Hold

Showing steps 1 to 12 of 32.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Great Moongraze HuntAzuremyst Isle · Level 1-30

    Well done, <name>! Well done! Now that you've cut your teeth with the moongraze stag, it's time you graduated to more formidable prey. Do not allow the casual disinterest of the moongraze bucks to fool you: when provoked, they are a fearsome foe. You'll find the bucks north of here. Good hunting.

After this quest

Taken from the storyline's own step order.

  • Totem of CooAzuremyst Isle · Level 1-30

    You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.

The storyline at a glance

Azuremyst Isle has 32 steps, from Word from Azure Watch to Deliver Them From Evil....

Maps its steps are placed on (steps per map): Azuremyst Isle (32).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.