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Quest Log

The Umbrafen Tribe

The Umbrafen Tribe is a quest for level 10-30 in Zangarmarsh. It is step 8 of 64 in the Zangarmarsh storyline. The quest's turn-in marker is in Zangarmarsh at 80.4, 64.2. It rewards 1 reputation reward, 4,100 experience and money.

Description

The naga are terrible, yes. But even more terrible are the traitor tribes of Broken and Lost Ones that helped them!

The worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others. They're especially cruel to escaped slaves and would slit my throat if I left the refuge even for a day.

Travel to Umbrafen Village south of here and kill them and their leader, Kataru. Until then I will fear for my life every single day.

Rewards

Money10 gold50 silver
Experience4,100 XP
ReputationCenarion Expedition +250
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Rewards in detail
TypeRewardAmount
ExperienceXP4,100
MoneyGold10g 50s
ReputationCenarion Expedition+250

Reward details

Reputation: Cenarion Expedition +250

An exploratory force sent to Outland by the Cenarion Circle to study surviving life forms. The Cenarion Expedition has quickly gained in size and autonomy since the opening of the Dark Portal.

Reputation group: The Burning Crusade.

Other quests in Zangarmarsh that reward Cenarion Expedition reputation: Watcher Leesa'oh (+75), Observing the Sporelings (+250), A Question of Gluttony (+250), Familiar Fungi (+250), Stealing Back the Mushrooms (+350), Disturbance at Umbrafen Lake (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapZangarmarshTurn-in marker at 80.4, 64.2, 38 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zangarmarsh Quest turn-in 38 mapped points
Zangarmarsh map showing where to go for The Umbrafen TribeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #102 80.4 64.2

Coordinates

  • Turn-inZangarmarsh 80.4, 64.2/way #102 80.4 64.2
  • Objective areaZangarmarsh 85.3, 90.9/way #102 85.3 90.9
  • Objective area (centre of the marked area)Zangarmarsh 84.0, 84.9/way #102 84.0 84.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zangarmarsh map

Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zangarmarsh:

  • Swamprat Post, ZangarmarshHorde · about 380 yards north-east
  • Telredor, ZangarmarshAlliance · about 760 yards north-west
  • Temple of Telhamat, Hellfire PeninsulaAlliance · about 1,300 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 930 yards south
  • Objective areaabout 720 yards south
  • Objective areaabout 720 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Zangarmarsh

Part 8 of 64.

Previous: Return to the Marsh · Next: A Damp, Dark Place

  1. 3As the Crow Flies
  2. 4Balance Must Be Preserved
  3. 5Drain Schematics
  4. 6Warning the Cenarion Circle
  5. 7Return to the Marsh
  6. 8The Umbrafen Tribe
  7. 9A Damp, Dark Place
  8. 10Safeguarding the Watchers
  9. 11Saving the Sporeloks
  10. 12The Boha'mu Ruins
  11. 13Idols of the Feralfen
  12. 14Gathering the Reagents

Showing steps 3 to 14 of 64.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Return to the MarshZangarmarsh · Level 10-30

    Return to Ysiel and let her know that help will be extended to her as soon as it is possible. Affairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.

After this quest

Taken from the storyline's own step order.

  • A Damp, Dark PlaceZangarmarsh · Level 10-30

    Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village. Little did I know that the cave was being fought over by marsh beasts and spore men! I had to leave in a hurry and left behind a box containing my only worldly possessions.

The storyline at a glance

Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.

Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).

Steps of this storyline count toward:

Other storylines on the Zangarmarsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Zangarmarsh

See all 98 quests in Zangarmarsh
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