Recently did this quest and ran into the reset troubles that have been documented here. I figured I'd try to add my perspective on what was going on, in the hopes it truly is what was going wrong and helps someone complete it.
What seemed to be happening was that the npcs that aid you get reset periodically throughout the fight - possibly because they got petrified and then unpetrified from the slam, but it's more likely that that's only part of what's going on. And, when one of the npcs resets while holding aggro on the boss, the boss himself also resets.
Regardless of if the above is correct, I was able to get around the resetting issue by doing two things. First, I aggroed him immediately at the portal as he spawned, instead of near the line of npcs like I was doing on my tries that ended with the boss resetting. Second, I taunted every single time he was taunted by any of the npcs, and I also threw in taunts when they would stun him.
I don't know that my guess about him resetting on an npc reset was true, but the only attempt where I held aggro the whole time ended in me managing to kill him.
For those with pets that can taunt, I don't see why their taunt wouldn't let you complete this in the same way. For those without any form of taunt, he is vulnerable to being stunned, so you should be able to stun him through the npc taunts and keep aggro on yourself. Living through having aggro the whole time is another issue entirely, however.
In any case, I hope this helps someone. Good luck with this annoying bastard.
Quest
The Underking
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Acutally this quest seems to be bugged in Alpha. Everytime you fight the Rockmob it restes after a few seconds and so you arent able to get credit for the quest.
still bugged Live Legion
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39780))
What to do
Description
Mayla already chased the Underking into his cave. That is something we tell our children never to do. Reckless child, but hey, who wants to live forever? Let us join her in battle.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #650 53.2 70.0
Coordinates
- Turn-inHighmountain 53.2, 70.0
/way #650 53.2 70.0 - Objective areaHighmountain 53.2, 71.1
/way #650 53.2 71.1 - Objective areaHighmountain 53.2, 68.8
/way #650 53.2 68.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- A Disturbance Beneath the Earth about 260 yards
- Servants of the Darkness about 290 yards
- Huln's Mountain about 290 yards
- Holding Our Ground about 350 yards
- Laying to Rest about 500 yards
- Huln's War - The Nathrezim about 560 yards
- The Story of Huln about 560 yards
- A Walk With the Spirits about 560 yards
- To See the Past about 560 yards
- How Fares Ebonhorn? about 580 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Eastern Highmountain
- Stonehoof Watch, Highmountain
- Thunder Totem, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Snowblind Mesa
Part 8 of 10.
Previous: Justice Rains from Above · Next: Neltharion's Lair: Death to the Underking
- 1Battle of Snowblind Mesa
- 2Battle Worms
- 3The Siegebrul
- 4Buy Us Time
- 5Evacuate Snowmane
- 6Highmountain Stands
- 7Justice Rains from Above
- 8The Underking
- 9Neltharion's Lair: Death to the Underking
- 10The Hammer of Khaz'goroth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Justice Rains from Above
Kill now, grieve later! Here, champion, take flight with one of my war eagles. Use the powers bestowed upon you by our united tribes and help us rain destruction down on these drogbar. Let us clog that new doorway to their lair with the bodies of their own!
After this quest
Taken from the storyline's own step order.
- Neltharion's Lair: Death to the Underking
I will direct my people to clear a path through this rubble and assault Dargrul's forces directly. It will be a ruse. Navarrogg proposed a plan that I believe has merit. He knows of a side entrance that might lead directly to Dargrul.
Also counted by Ain't No Mountain High Enough
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- Crystal Fury
- The Backdoor
- Huln's War - The Nathrezim
Also counted by Campaign: Highmountain
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- Crystal Fury
- The Backdoor
- Huln's War - The Nathrezim
The storyline at a glance
Snowblind Mesa has 10 steps, from Battle of Snowblind Mesa to The Hammer of Khaz'goroth.
Maps its steps are placed on (steps per map): Highmountain (9), Dalaran (1).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Ain't No Mountain High Enough: its criteria name 7 quests, this one included.
- Campaign: Highmountain: its criteria name 7 quests, this one included. Reward: Perfected Epoch Memento.