Skip to content

Quest

To Know Your Enemy

A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 10-45
LocationAzsuna
CategoryInscription
Quest ID40061

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40061))

Requirements

Read from the Blizzard quest API.

Description

As we fight the demons, we've also been studying them. Great understanding can come from gathering intel. I have a demon hunter near the Felblaze Ingress now gathering intel on the demons there. Go to her and see what she has learned from the demons invading that region.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azsuna Quest turn-in 2 mapped points
Azsuna map showing where to go for To Know Your EnemyTurn-inObjective area

In-game waypoint: /way #630 65.4 26.0

Coordinates

  • Turn-inAzsuna 65.4, 26.0/way #630 65.4 26.0
  • Objective areaAzsuna 43.3, 44.1/way #630 43.3 44.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Azsuna map

Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Azsuna:

  • Felblaze Ingress, AzsunaAlliance and Horde · about 150 yards south-west
  • Azurewing Repose, AzsunaAlliance and Horde · about 1,100 yards west
  • Western SuramarAlliance and Horde · about 1,200 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,700 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Legion Inscription

Part 19 of 42.

Previous: Containing the Demon Within · Next: Control is Key

  1. 14Our New Allies
  2. 15The Price of Power
  3. 16Defense Symbology
  4. 17Opposites Repel
  5. 18Containing the Demon Within
  6. 19To Know Your Enemy
  7. 20Control is Key
  8. 21Mysterious Messages
  9. 22Runes Within the Ruins
  10. 23Right Tool for the Job
  11. 24Not So Complex?
  12. 25Ancient Vrykul Mastered

Showing steps 14 to 25 of 42.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Containing the Demon WithinLevel 10-45

    Now that we have all the essential pieces, let's begin the ritual. I'll instruct you on how to help me throughout it. It is pivotal that you follow my instructions when I give them, or the ritual will fail.

After this quest

Taken from the storyline's own step order.

  • Control is KeyLevel 10-45

    I trust you remember why you removed your eyes? Even though we can see more clearly now, the demons have found ways to mask even their fel energies from us. A demon commander walks amongst the troops below, commanding them from the shadows. His cloak is powered by an energetic crystal.

The storyline at a glance

Legion Inscription has 42 steps, from Sign This to Demon Ink.

Maps its steps are placed on (steps per map): Dalaran (18), Azsuna (15), Stormheim (4), Ironforge (2).

Other storylines on the Azsuna map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.