Save yoursellf a lot of trouble by just moving away from Nicholo Swiftfuse.
To the south-east are a bunch of rocks.
Go sit there, grab an apple and enjoy the view :-)
Quest
Not So Complex?
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
most f-d up quest ever. I died to about 8 ghosts on my &*!@ty spriest. Don't even bother to fight, they don't even attack the npc.
And died again when I came back to turn in the quest, since they're all just standing around still.
Unless you're a moderately geared 110, don't even try to fight your way through this protection quest. Way more mobs appear than one levelling character can handle....just back away and let them do their thing until the quest completes. They don't attack Nicholo and they will eventually despawn.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39947))
Description
Alright, I believe I've finished adding the missing entries into the codex. And we have the machete... err, knife. All that's left is to make our own tablet and verify my other suspicion about these tablets: I believe that they're not just simple texts, but a sort of magical device.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #634 69.1 40.6
Coordinates
- Turn-inStormheim 69.1, 40.6
/way #634 69.1 40.6 - Objective areaStormheim 69.3, 40.2
/way #634 69.3 40.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Waking the Shieldmaiden about 150 yards
- The Runes that Bind about 190 yards
- Breaking the Bonespeakers about 190 yards
- Regal Remains about 190 yards
- Lay Them to Rest about 200 yards
- To Silence the Bonespeakers about 230 yards
- Fel Annihilation about 240 yards
- Judgment Day about 320 yards
- The Gjallarhorn about 400 yards
- Stolen Honor about 400 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Stormtorn Foothills, Stormheim
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
Legion Inscription
Part 24 of 42.
Previous: Right Tool for the Job · Next: Ancient Vrykul Mastered
- 19To Know Your Enemy
- 20Control is Key
- 21Mysterious Messages
- 22Runes Within the Ruins
- 23Right Tool for the Job
- 24Not So Complex?
- 25Ancient Vrykul Mastered
- 26The Ink Flows
- 27Once a Scribe Like You
- 28An Odd Trinket
- 29An Embarrassing Revelation
- 30The Plot Thickens
Showing steps 19 to 30 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Right Tool for the Job
From what little I have been able to decipher, I know that the tablets are created using a special carving tool. If we had one of those tools, along with a complete codex, we could easily create our own tablet. That would also serve to prove that my deciphering of their language has been successful.
After this quest
Taken from the storyline's own step order.
- Ancient Vrykul Mastered
Here are those tablets back, along with their deciphered writing. You can take this codex back to Pallin, too. I'll start getting my things ready for when he calls me back to Dalaran. <Nicholo sighs.> Learn from my example, <name>.
The storyline at a glance
Legion Inscription has 42 steps, from Sign This to Demon Ink.
Maps its steps are placed on (steps per map): Dalaran (18), Azsuna (15), Stormheim (4), Ironforge (2).
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.