Quest
To the Meadery
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78540))
What to do
Description
Your archer friend is right. We must eliminate Zirix and his forces if the Coreway is to remain safe. Let us head to the Cinderbrew Meadery at once.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 75.3 43.1
Coordinates
- Turn-inIsle of Dorn 75.3, 43.1
/way #2248 75.3 43.1 - Objective areaIsle of Dorn 46.2, 45.3
/way #2248 46.2 45.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Flight Training 103 about 190 yards
- Hot Wax about 280 yards
- Mite Not Right about 280 yards
- Beebiter about 280 yards
- Hot Pollenate-o about 280 yards
- New Home, New Candle! about 280 yards
- Paying Respects about 440 yards
- Honey and Clay the Pain Away about 710 yards
- Lost Delivery about 710 yards
- To Wake a Giant about 720 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Isle of Dorn map
Storyline
The First Blow
Part 4 of 10.
Previous: Lasting Repairs · Next: Lay the Trap
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lasting Repairs
With my Stormriders... inactive, Dornogal is undefended, save a handful of lay peacekeepers. If the nerubians attack us here again, Dornogal will fall--and all of us with it. It is imperative we draw them away from the city and take out their commander.
After this quest
Taken from the storyline's own step order.
- Lay the Trap
With all these cinderbrew kegs here, this meadery would burn hotter than the Forgegrounds if they were all ignited. I surmise that's why Wenbrandt's kegs are made out of stout and strong ironwood--they do not break or catch fire easily.
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.