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Quest

To the Meadery

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 70-73
LocationIsle of Dorn, Dornogal
Quest ID78540

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78540))

What to do

WhereIsle of Dorn, Dornogal
StorylineThe First Blow, step 4 of 10
Rewards2g 80s 90c, 1,200 XP

Description

Your archer friend is right. We must eliminate Zirix and his forces if the Coreway is to remain safe. Let us head to the Cinderbrew Meadery at once.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for To the MeaderyTurn-inObjective area

In-game waypoint: /way #2248 75.3 43.1

Dornogal Objective area no plotted point

Coordinates

  • Turn-inIsle of Dorn 75.3, 43.1/way #2248 75.3 43.1
  • Objective areaIsle of Dorn 46.2, 45.3/way #2248 46.2 45.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 670 yards west
  • Rambleshire, Isle of DornAlliance and Horde · about 1,600 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 2,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 2,500 yards west (on the Dornogal map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

The First Blow

Part 4 of 10.

Previous: Lasting Repairs · Next: Lay the Trap

  1. 1Group Effort
  2. 2Calling the Stormriders
  3. 3Lasting Repairs
  4. 4To the Meadery
  5. 5Lay the Trap
  6. 6Evacuation Area
  7. 7Poking the Spider Nest
  8. 8Bring the Thunder
  9. 9Return to the Coreway
  10. 10Recompense

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Lasting RepairsIsle of Dorn · Level 70-73

    With my Stormriders... inactive, Dornogal is undefended, save a handful of lay peacekeepers. If the nerubians attack us here again, Dornogal will fall--and all of us with it. It is imperative we draw them away from the city and take out their commander.

After this quest

Taken from the storyline's own step order.

  • Lay the TrapIsle of Dorn · Level 70-73

    With all these cinderbrew kegs here, this meadery would burn hotter than the Forgegrounds if they were all ignited. I surmise that's why Wenbrandt's kegs are made out of stout and strong ironwood--they do not break or catch fire easily.

The storyline at a glance

The First Blow has 10 steps, from Group Effort to Recompense.

Maps its steps are placed on (steps per map): Isle of Dorn (10).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.