The explosive barrels have to be placed near the entrance of the cave, INSIDE.
You will see a golden/yellow outline of the barrels where they should be placed.
Quest
Up to No Good Down in Silkwood
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The spawn time on these guys is quite short and there's a lot of them. Easy to get rooted and die. level 80 551 equipment struggled here. Been nice to have someone else along.
fly to this area: /way 65.94, 23.85 where they will give you two new quests:
Best Friends, Same ends from Peacekeeper Leif.
Upt to No Good Down in Silkwood by Lamplighter Kaerter.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80218))
What to do
Description
The Order is moving the wood through the nerubians. Leif said he saw the shipwright leave the cave and head down to the beach. The nerubian tunnel must be down there. You're going to have to seal that Flameforsaken passage. While slinking around, I noticed the Order brought explosive barrels with them. Find a few and use them to blow the tunnel. Get going {name}. I'll be right behind you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 66.0 23.9
Coordinates
- Turn-inIsle of Dorn 66.0, 23.9
/way #2248 66.0 23.9 - Turn-inIsle of Dorn 65.5, 20.5
/way #2248 65.5 20.5 - Objective area (centre of the marked area)Isle of Dorn 64.1, 20.7
/way #2248 64.1 20.7 - Objective areaIsle of Dorn 63.7, 20.7
/way #2248 63.7 20.7 - Objective areaIsle of Dorn 64.8, 19.9
/way #2248 64.8 19.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Cloud Fishing about 470 yards
- To Rambleshire about 590 yards
- Sleepy Sheep about 590 yards
- Power Predators about 590 yards
- The Mage Slayer about 680 yards
- The Spirebreaker about 680 yards
- Thunderhead Butt about 690 yards
- Stormscarred about 700 yards
- Lost Lord of the Storm about 720 yards
- Their Moss, Our Gain about 720 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Storyline
Brotherhood in the Skolzgal Wood
Part 11 of 12.
Previous: A Lamplight for the Shipwright · Next: Best Friends, Same Ends
- 1A Sassy Arathi
- 2An Oddball in Dornogal
- 3Found Around the Unbound
- 4The Pillage of Freywold Village
- 5The Abductors' Obstructors
- 6Holy Fire in Rambleshire
- 7A Time to Kill at the Lumber Mill
- 8Ungirthin' the Earthen
- 9Concealed in the Weald
- 10A Lamplight for the Shipwright
- 11Up to No Good Down in Silkwood
- 12Best Friends, Same Ends
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Lamplight for the Shipwright
Where is Kaerter now? Did he go off on his own again? <Leif sighs.> We've rescued the earthen and eliminated many hostile forces, but our task is not yet complete. Shortly before you arrived, we spotted a group of Arathi traveling up this hill. One of them was identified as the Arathi shipwright.
After this quest
Taken from the storyline's own step order.
- Best Friends, Same Ends
I saw the shipwright leave the cave and head down to the beach. She was accompanied by a formidable looking nerubian. The shipwright is the mastermind behind this entire operation. She knows precisely how the lumber is to be cut and what lumber is needed for their airships.
Also counted by Sojourner of Isle of Dorn
Its criteria name 11 quests; others include:
- Thunderhead Butt
- Boss of the Bosk
- To Wake a Giant
- Heart of a Hero
- Bad Business
- Hope, An Anomaly
- It's Probably Nothing
- Beetlejeweled
The storyline at a glance
Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.
Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Sojourner of Isle of Dorn: its criteria name 11 quests, this one included. Decor Reward: Boulder Springs Recliner.