As of 21 Jul my characters starting here have no way to free themselves of the rubble (two chars so far). No addons.
Mouse pointer does not change. Just clicking on it does nothing.
Reloading ui and relogging does not work.
I cannot cast any spells or hearth to escape.
Stuck under the rocks.
Quest
Violent Impact
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Rest well, not only to the old friend Khadgar, but also to the nameless Kirin Tor Mage who tried to save me from the rubbles but got stabbed by the Azj-Kahet soldier - your sacrifice will not be in vain.
Once you spawn on the beach, click on the rubble on top of you couple of times to release yourself.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78529))
What to do
Description
<Your vision swims as you slowly regain consciousness. Distant shouts and screams echo in your ringing ears. The last thing you remember is Dalaran, the great, floating city of magic, plummeting to the earth--then nothing but darkness. Mixed in with sounds of shouting and battle, you hear a strange, insectoid chittering. The nerubians were waiting for you. You must rejoin the fight, but first you need to free yourself from the crushing weight of the rubble piled atop you.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #2248 29.6 54.8
Coordinates
- Turn-inIsle of Dorn 29.6, 54.8
/way #2248 29.6 54.8 - Objective areaIsle of Dorn 28.9, 54.5
/way #2248 28.9 54.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Feeling Blue about 180 yards
- A Helping Hand about 180 yards
- Lessons in Defensive Magic about 180 yards
- The Hardest Part about 190 yards
- Arcane Wasteland about 190 yards
- Survivor's Guilt about 190 yards
- Somehow We Survived about 210 yards
- Too Powerful, Too Dangerous about 270 yards
- Farewell, City of Magic about 270 yards
- Preserve the Legacy about 270 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Other quests on the Isle of Dorn map
Storyline
Breaking Point
Part 1 of 10.
Next: Slay the Saboteurs
- 1Violent Impact
- 2Slay the Saboteurs
- 3Urgent Recovery
- 4Erratic Artifacts
- 5Shattered Spires
- 6Secure the Beach
- 7To Dornogal
- 8They Come from Below
- 9Impossible Odds
- 10Isle of Dorn
Also part of: Dalaran Intro (part 16 of 17), Catch Up: War Within: Wrapper 2 (part 5 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Slay the Saboteurs
The nerubians are everywhere, <name>. There are too many for all of them to be solely crash survivors. I've seen others burrowing up from the ground. This Queensguard Zirix was laying in wait here to overwhelm us. Let them know we are not easy prey. Cut them down!
The storyline at a glance
Breaking Point has 10 steps, from Violent Impact to Isle of Dorn.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.