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Quest

Bad Business

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
takinupspace+66via Wowhead (opens the original comment in a new tab)

Highly recommend you do the full campaign first, otherwise you'll have to stop at each of the two breaks to go do the campaign.

Start: How Scandalous!
..there's a few quests here I forgot to write down, but it's a continuous chain through Report to the Councilward
There's a break here, it starts back up with The Councilward's Summons /way #2214 47.4 32.6
Dornogal's Benefactor
Security Through Trade
The Market Reeve of the Forgegrounds
Opals and Runes
The Machine Speakeasy
It'll break again here, go to /way #2339 46.0 47.3 Angrily-Scrawled Poster
You'll find Sedition
Pick up [quest=79527] and Dispelling Rumors together
Forcing My Hand
and end with Bad Business

Congrats! You're done.

3
Mydge+32via Wowhead (opens the original comment in a new tab)

The achievement Allied Races: Earthen lists the requirements to unlock the Earthen allied race:

^^Above stolen from: https://www.wowhead.com/guide/allied-race/earthen

I will say that the Bad Business quest just ends abruptly and doesnt tell you what to do next. You'll know when your done cos the cheeve Allied Races: Earthen will pop.

Read all 26 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID79530

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79530))

What to do

WhereThe Ringing Deeps, Isle of Dorn
StorylineMerrix and Steelvein, step 16 of 16
Rewards56g 18s, 11,900 XP

Description

I have not been to the Deeps since their machines shut down. Obstorn will have to guide us to Ardgrin's depot. Once there, I will attempt a conversation. If Ardgrin is not amenable, which I suspect will be the case, we will respond with equal force. Our goal is to bring him back into the fold, not to beat him into submission. Ruling by fear only breeds resentment. We will meet you in the Deeps. Come swiftly--and, of course, speak of this to no one.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 3 mapped points
The Ringing Deeps map showing where to go for Bad BusinessTurn-inObjective areaObjective area

In-game waypoint: /way #2214 38.1 23.9

Isle of Dorn Objective area 1 mapped point
Isle of Dorn map showing where to go for Bad BusinessObjective area

In-game waypoint: /way #2248 51.1 33.7

Coordinates

  • Turn-inThe Ringing Deeps 38.1, 23.9/way #2214 38.1 23.9
  • Objective areaThe Ringing Deeps 38.6, 23.9/way #2214 38.6 23.9
  • Objective areaIsle of Dorn 51.1, 33.7/way #2248 51.1 33.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 570 yards south-east
  • Dunelle's Kindness, HallowfallAlliance and Horde · about 1,200 yards west
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,200 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money56 gold18 silver
Experience11,900 XP

Storyline

Merrix and Steelvein

Part 16 of 16.

Previous: Forcing My Hand

  1. 5Report to the Councilward
  2. 6The Councilward's Summons
  3. 7Dornogal's Benefactor
  4. 8Security Through Trade
  5. 9The Market Reeve of the Forgegrounds
  6. 10Opals and Runes
  7. 11The Machine Speakeasy
  8. 12Sedition
  9. 13Damage Mitigation
  10. 14Dispelling Rumors
  11. 15Forcing My Hand
  12. 16Bad Business

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Forcing My HandIsle of Dorn · Level 70-73

    I do not know if Ardgrin merely intended to sabotage me or if he wanted to force a confrontation. Either way, a confrontation he will have. I believe this situation can be rectified peacefully, but I cannot do it as the Councilward. Steelvein has never appeared in the stone, but he must now.

Also counted by Allied Races: Earthen

Its criteria name 4 quests; others include:

Also counted by Sojourner of Isle of Dorn

Its criteria name 11 quests; others include:

The storyline at a glance

Merrix and Steelvein has 16 steps, from How Scandalous! to Bad Business.

Maps its steps are placed on (steps per map): Isle of Dorn (15), The Ringing Deeps (1).

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward these achievements.