I guess whoever named this quest must has a good time in Arathi Basin :D
Quest
A Time to Kill at the Lumber Mill
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This might be pure coincidence, but the name of the quest sounds like a reference to the song "Time Stands Still (at the Iron Hill)" by Blind Guardian.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80214))
What to do
Description
Alright, let me see if I get all of this. The shipwright brings an entourage up here to get lumber for airships. But the shipwright is actually Order of Night, along with most of her group. So they murder the loyal Arathi, kidnap earthen, and force them to run the lumber mill up here. And now we gotta deal with the Order AND whoever their new friends are. <Kaerter swears and shakes his head.> C'mon, let's head to the mill. We got a lot of bad guys to kill and time's wastin'.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 67.0 31.2
Coordinates
- Turn-inIsle of Dorn 67.0, 31.2
/way #2248 67.0 31.2 - Objective areaIsle of Dorn 62.1, 30.7
/way #2248 62.1 30.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- To Rambleshire about 480 yards
- Sleepy Sheep about 480 yards
- Power Predators about 480 yards
- Thunderhead Butt about 700 yards
- Lost Lord of the Storm about 710 yards
- Their Moss, Our Gain about 710 yards
- Cloud Fishing about 720 yards
- Honey and Clay the Pain Away about 720 yards
- Lost Delivery about 720 yards
- Cutting the Wick about 720 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
Brotherhood in the Skolzgal Wood
Part 7 of 12.
Previous: Holy Fire in Rambleshire · Next: Ungirthin' the Earthen
- 1A Sassy Arathi
- 2An Oddball in Dornogal
- 3Found Around the Unbound
- 4The Pillage of Freywold Village
- 5The Abductors' Obstructors
- 6Holy Fire in Rambleshire
- 7A Time to Kill at the Lumber Mill
- 8Ungirthin' the Earthen
- 9Concealed in the Weald
- 10A Lamplight for the Shipwright
- 11Up to No Good Down in Silkwood
- 12Best Friends, Same Ends
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Holy Fire in Rambleshire
I'm certain there are still Order folks sneaking around here. Now they might be carrying messages on them, just like the clues you found in Freywold. You and I are gonna find out. Here, take these thuribles. They might look like tiny incense burners, but I've enchanted them with Sacred Flame.
After this quest
Taken from the storyline's own step order.
- Ungirthin' the Earthen
While I do enjoy beating the black blood out of nerubians, we must save the earthen prisoners first. I saw they're being held by Arathi ball and chain. Someone like you should be able to shatter them pretty quick. Just... do that thing you do! Oh, and we should split up to cover more ground.
The storyline at a glance
Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.
Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.