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Quest

A Lamplight for the Shipwright

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
eldiin+60via Wowhead (opens the original comment in a new tab)

If this is not clear, and you are confused on why things aren't progressing like it should... as in, you aren't having the interaction you need with Shipwright Isaebela that people are talking about in the comments here: There are two Shipwright Isaebelas. Both are around the same area and both are in caves.


  • There's one inside the cave at [/way #2248 64.85, 19.89], which is on the bottom and near the shore

  • There's one inside the cave at [/way #2248 64.16, 22.99], up in the mountains.

You need the one up in the mountains. You know you have the right one, when you see someone in a webbed cocoon wriggling about and Isaebela's name plate is orange. If she's attackable, you're at the wrong one. The one, that's attackable, is for the quest that comes after Best Friends, Same Ends.

Read all 45 on Wowhead ↗

Quest facts

LevelLevel 70-80
Quest ID80217

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80217))

What to do

StorylineBrotherhood in the Skolzgal Wood, step 10 of 12
Rewards14g 4s 50c, 4,750 XP

Description

Where is Kaerter now? Did he go off on his own again? <Leif sighs.> We've rescued the earthen and eliminated many hostile forces, but our task is not yet complete. Shortly before you arrived, we spotted a group of Arathi traveling up this hill. One of them was identified as the Arathi shipwright. The shipwright is the leader here. Losing her will cripple their efforts to utilize the mill. Head up the hill and find her before she can escape.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 3 mapped points
Isle of Dorn map showing where to go for A Lamplight for the ShipwrightTurn-inObjective areaObjective area

In-game waypoint: /way #2248 66.0 23.9

Coordinates

  • Turn-inIsle of Dorn 66.0, 23.9/way #2248 66.0 23.9
  • Objective areaIsle of Dorn 63.5, 23.0/way #2248 63.5 23.0
  • Objective areaIsle of Dorn 65.9, 24.7/way #2248 65.9 24.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Rambleshire, Isle of DornAlliance and Horde · about 640 yards south-west
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 1,100 yards south
  • Dornogal, Isle of DornAlliance and Horde · about 1,900 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards west
  • Objective areaabout 220 yards west
  • Objective areaabout 50 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money14 gold4 silver
Experience4,750 XP

Storyline

Brotherhood in the Skolzgal Wood

Part 10 of 12.

Previous: Concealed in the Weald · Next: Up to No Good Down in Silkwood

  1. 1A Sassy Arathi
  2. 2An Oddball in Dornogal
  3. 3Found Around the Unbound
  4. 4The Pillage of Freywold Village
  5. 5The Abductors' Obstructors
  6. 6Holy Fire in Rambleshire
  7. 7A Time to Kill at the Lumber Mill
  8. 8Ungirthin' the Earthen
  9. 9Concealed in the Weald
  10. 10A Lamplight for the Shipwright
  11. 11Up to No Good Down in Silkwood
  12. 12Best Friends, Same Ends

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Concealed in the WealdIsle of Dorn · Level 70-80

    The nerubians seem to be in league with the Arathi. Many of them are guarding the mill, but I am sure there are more than we can see. We cannot allow such a large enemy force to operate unimpeded this close to Rambleshire.

After this quest

Taken from the storyline's own step order.

  • Up to No Good Down in SilkwoodIsle of Dorn · Level 70-80

    The Order is moving the wood through the nerubians. Leif said he saw the shipwright leave the cave and head down to the beach. The nerubian tunnel must be down there. You're going to have to seal that Flameforsaken passage.

The storyline at a glance

Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.

Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.