Quest
Concealed in the Weald
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80216))
What to do
Description
The nerubians seem to be in league with the Arathi. Many of them are guarding the mill, but I am sure there are more than we can see. We cannot allow such a large enemy force to operate unimpeded this close to Rambleshire. The nerubians attacked and destroyed large sections of Dornogal not too long ago. The Order of Night Arathi are abducting and enslaving our people. We must eliminate as many of them as we can. Preferably all of them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 65.9 24.7
Coordinates
- Turn-inIsle of Dorn 65.9, 24.7
/way #2248 65.9 24.7 - Turn-inIsle of Dorn 67.1, 31.3
/way #2248 67.1 31.3 - Objective area (centre of the marked area)Isle of Dorn 66.9, 27.7
/way #2248 66.9 27.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Cloud Fishing about 490 yards
- To Rambleshire about 550 yards
- Sleepy Sheep about 550 yards
- Power Predators about 550 yards
- The Mage Slayer about 660 yards
- The Spirebreaker about 660 yards
- Thunderhead Butt about 670 yards
- Stormscarred about 680 yards
- Lost Lord of the Storm about 690 yards
- Their Moss, Our Gain about 690 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Brotherhood in the Skolzgal Wood
Part 9 of 12.
Previous: Ungirthin' the Earthen · Next: A Lamplight for the Shipwright
- 1A Sassy Arathi
- 2An Oddball in Dornogal
- 3Found Around the Unbound
- 4The Pillage of Freywold Village
- 5The Abductors' Obstructors
- 6Holy Fire in Rambleshire
- 7A Time to Kill at the Lumber Mill
- 8Ungirthin' the Earthen
- 9Concealed in the Weald
- 10A Lamplight for the Shipwright
- 11Up to No Good Down in Silkwood
- 12Best Friends, Same Ends
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ungirthin' the Earthen
While I do enjoy beating the black blood out of nerubians, we must save the earthen prisoners first. I saw they're being held by Arathi ball and chain. Someone like you should be able to shatter them pretty quick. Just... do that thing you do! Oh, and we should split up to cover more ground.
After this quest
Taken from the storyline's own step order.
- A Lamplight for the Shipwright
Where is Kaerter now? Did he go off on his own again? <Leif sighs.> We've rescued the earthen and eliminated many hostile forces, but our task is not yet complete. Shortly before you arrived, we spotted a group of Arathi traveling up this hill. One of them was identified as the Arathi shipwright.
The storyline at a glance
Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.
Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.