For the letter just kill more of the mobs and don t be stupid like me searching the hole area if that thing is hidden somewhere :D
Quest
Holy Fire in Rambleshire
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Nearby NPC will give marker on their head. Use the quest item and throw it to them to reveal the hidden enemy.
The questgiver is [npc=222352] at this position:
/way Isle of Dorn 57.56 30.14 Lamplighter Kaerter - Holy Fire in Brambleshire
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80213))
What to do
Description
I'm certain there are still Order folks sneaking around here. Now they might be carrying messages on them, just like the clues you found in Freywold. You and I are gonna find out. Here, take these thuribles. They might look like tiny incense burners, but I've enchanted them with Sacred Flame. Just throw one down and you'll get a big bang with a bright flash! Should be enough to stun anyone sneaking around. Just don't throw one at me! Got it?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 62.1 30.7
Coordinates
- Turn-inIsle of Dorn 62.1, 30.7
/way #2248 62.1 30.7 - Objective area (centre of the marked area)Isle of Dorn 59.2, 29.0
/way #2248 59.2 29.0 - Objective areaIsle of Dorn 57.6, 30.1
/way #2248 57.6 30.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- To Rambleshire about 80 yards
- Sleepy Sheep about 80 yards
- Power Predators about 80 yards
- Thunderhead Butt about 270 yards
- Lost Lord of the Storm about 290 yards
- Their Moss, Our Gain about 290 yards
- Stormscarred about 340 yards
- The Mage Slayer about 380 yards
- The Spirebreaker about 380 yards
- The Expedition Awaits about 600 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Brotherhood in the Skolzgal Wood
Part 6 of 12.
Previous: The Abductors' Obstructors · Next: A Time to Kill at the Lumber Mill
- 1A Sassy Arathi
- 2An Oddball in Dornogal
- 3Found Around the Unbound
- 4The Pillage of Freywold Village
- 5The Abductors' Obstructors
- 6Holy Fire in Rambleshire
- 7A Time to Kill at the Lumber Mill
- 8Ungirthin' the Earthen
- 9Concealed in the Weald
- 10A Lamplight for the Shipwright
- 11Up to No Good Down in Silkwood
- 12Best Friends, Same Ends
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Abductors' Obstructors
The Order of Night is clearly interested in our resources. They have abducted earthen to harvest for them and may continue taking others. We must stop them. The next largest earthen settlement is Rambleshire. If the Order needs more workers, they might have gone there to get them.
After this quest
Taken from the storyline's own step order.
- A Time to Kill at the Lumber Mill
Alright, let me see if I get all of this. The shipwright brings an entourage up here to get lumber for airships. But the shipwright is actually Order of Night, along with most of her group. So they murder the loyal Arathi, kidnap earthen, and force them to run the lumber mill up here.
The storyline at a glance
Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.
Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.