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Quest

Holy Fire in Rambleshire

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 70-80
Quest ID80213

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(80213))

What to do

StorylineBrotherhood in the Skolzgal Wood, step 6 of 12
Rewards28g 9s, 9,500 XP

Description

I'm certain there are still Order folks sneaking around here. Now they might be carrying messages on them, just like the clues you found in Freywold. You and I are gonna find out. Here, take these thuribles. They might look like tiny incense burners, but I've enchanted them with Sacred Flame. Just throw one down and you'll get a big bang with a bright flash! Should be enough to stun anyone sneaking around. Just don't throw one at me! Got it?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 25 mapped points
Isle of Dorn map showing where to go for Holy Fire in RambleshireTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 62.1 30.7

Coordinates

  • Turn-inIsle of Dorn 62.1, 30.7/way #2248 62.1 30.7
  • Objective area (centre of the marked area)Isle of Dorn 59.2, 29.0/way #2248 59.2 29.0
  • Objective areaIsle of Dorn 57.6, 30.1/way #2248 57.6 30.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Rambleshire, Isle of DornAlliance and Horde · about 280 yards north-west
  • Durgaz Cabin, Isle of DornAlliance and Horde · about 850 yards south-east
  • Dornogal, Isle of DornAlliance and Horde · about 1,400 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 260 yards west
  • Objective areaabout 260 yards west
  • Objective areaabout 260 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Brotherhood in the Skolzgal Wood

Part 6 of 12.

Previous: The Abductors' Obstructors · Next: A Time to Kill at the Lumber Mill

  1. 1A Sassy Arathi
  2. 2An Oddball in Dornogal
  3. 3Found Around the Unbound
  4. 4The Pillage of Freywold Village
  5. 5The Abductors' Obstructors
  6. 6Holy Fire in Rambleshire
  7. 7A Time to Kill at the Lumber Mill
  8. 8Ungirthin' the Earthen
  9. 9Concealed in the Weald
  10. 10A Lamplight for the Shipwright
  11. 11Up to No Good Down in Silkwood
  12. 12Best Friends, Same Ends

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Abductors' ObstructorsIsle of Dorn · Level 70-80

    The Order of Night is clearly interested in our resources. They have abducted earthen to harvest for them and may continue taking others. We must stop them. The next largest earthen settlement is Rambleshire. If the Order needs more workers, they might have gone there to get them.

After this quest

Taken from the storyline's own step order.

  • A Time to Kill at the Lumber MillIsle of Dorn · Level 70-80

    Alright, let me see if I get all of this. The shipwright brings an entourage up here to get lumber for airships. But the shipwright is actually Order of Night, along with most of her group. So they murder the loyal Arathi, kidnap earthen, and force them to run the lumber mill up here.

The storyline at a glance

Brotherhood in the Skolzgal Wood has 12 steps, from A Sassy Arathi to Best Friends, Same Ends.

Maps its steps are placed on (steps per map): Isle of Dorn (11), Dornogal (1).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.