What, exactly, are these programmers on? What drug would entice them to have us port to Orgrimmar, talk to Lady Sylvanas Windrunner, then port to Zandalar to talk to Chief Telemancer Oculeth who then sends us to the Cavern of Time, VIA Orgrimmar to talk to [npc=52609].
You are then sent to the Dark Portal on the quest Echo of Gul'dan. After defeating Echo of Gul'dan you're sent to fight Echo of Warlord Zaela at the [zone=8451] in Kun-lai Summit for the quest Echo of Warlord Zaela. A good place to stand (melee or ranged) for her fight is /way 69.36 44.53 Once you start the encounter, turn around so you're looking toward the entrance and [npc=72536], it is the first pillar to left of the door. Toward the end of the fight the dragon's flames came close but never actually got to me. I never had to move an inch.
Then, finally, for Echo of Garrosh Hellscream you meet [npc=144225] in front of Orgrimmar so he can get you down into the depths. By finally, I mean that's the last of the running back and forth. Whiskey Tango Foxtrot is up with this back and forth stuff?
For my fight with Echo of Garrosh Hellscream after starting the encounter, I moved back to the bottom of the ramp between the wooden posts. I had to move some but never got very far from the wooden posts at the bottom. As a discipline priest I only have [spell=34322] to interrupt his spins. So that only worked a couple of times as it has a 1 minute cool down. But, with my [spell=113734] the spins did more pushing me around than damage. Standing at the bottom of the ramp I always missed the first iron spikes, the second one, however, would come close to the ramp and I had to move to doge it a couple of times. It seemed to pull me in towards it. I don't know personally, but I read that if you go too far up the ramp it resets the encounter, so just be aware. After defeating Echo of Garrosh Hellscream you port out of the encounter the same way you port out of a dungeon with the green dot on the mini map where you go back to where you met [npc=144225].
You then go back to Dazar'alor and turn in that quest to Chief Telemancer Oculeth at the great Seal. Talk to [npc=126066] to get the quest Restoring Old Bonds which actually has you talking to Chief Telemancer Oculeth (again with the back and forth thing) to send you to Draenor where you complete the rest of the Mag'har Orc scenerio quest chain.
I suppose the running around is good for the Lore. The dialog was interesting to read anyway.
Quest
Vision of Time
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are doing this at shadowlands without playing bfa you need to complete the horde intial questin that start from harbor by talking to princess and complete up to [Welcome to Zandalar] achi to get Telemancer to show up until you do it there is only Eitrigg in portal room. Hopefully this gets fixed later on.
Questline for [faction=941] (available when Ready for War completed and exalted at [faction=2157])
- ([quest=49930])
- A Choice of Allies
- Vision of Time
- Echo of Gul'dan
- Echo of Warlord Zaela
- Echo of Garrosh Hellscream
- Restoring Old Bonds
- Calling Out the Clans
- Bonds Forged Through Battle
- Tyranny of the Light
- The Uncorrupted
You get Allied Races: Mag'har Orc and [item=161330].
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53466))
Requirements
Read from the Blizzard quest API.
Description
You wish to hear how the Mag'har orcs joined the Horde? It may be one of the strangest ways we gained an ally! It all began with a plan from Eitrigg. He had a fragment of the Vision of Time that Garrosh Hellscream used to travel to Draenor. Chief Telemancer Oculeth believed there would be a way to go back to Draenor and get the Mag'har orcs to join the Horde. This tale begins with a visit to Oculeth in Zuldazar...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #85 37.8 80.5
Coordinates
- Objective areaOrgrimmar 37.8, 80.5
/way #85 37.8 80.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dazar'alor map
- Allegiance of the Zandalari about 30 yards
- King or Prey about 40 yards
- Twist the Knife about 50 yards
- War Is Here about 50 yards
- Crucible of Storms: Relics of Shadow about 50 yards
- Nazmir about 50 yards
- The Stormwind Extraction about 50 yards
- Return of the Black Prince about 60 yards
- A Royal Occasion about 70 yards
- Rumors of Mechagon about 80 yards
Quests whose map markers the client places closest to this one on Dazar'alor, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dazar'alor:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 64 comments
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Storyline
Allies of the Horde: Mag'har Orc
Part 1 of 10.
Next: Caverns of Time
- 1Vision of Time
- 2Caverns of Time
- 3Echo of Gul'dan
- 4Echo of Warlord Zaela
- 5Echo of Garrosh Hellscream
- 6Restoring Old Bonds
- 7Calling Out the Clans
- 8Bonds Forged Through Battle
- 9Tyranny of the Light
- 10The Uncorrupted
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Caverns of Time
Were the shard of the Vision of Time not depleted, I could use it to send you on your way. But my specialty is teleportation, not chronomancy. Time magic was the province of our former leader, Grand Magistrix Elisande. Much of her knowledge died with her.
The storyline at a glance
Allies of the Horde: Mag'har Orc has 10 steps, from Vision of Time to The Uncorrupted.
Maps its steps are placed on (steps per map): Gorgrond - Mag'har Scenario (3), Dazar'alor (2), Caverns of Time (1), Blasted Lands (1).
Steps of this storyline count toward:
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.