Does anyone know what the Water Globe does? It looks like it gives you more Water Elemental followers, but how many, and does it let you go over the cap?
Quest
Empyrean Society Report
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
By where you do your missions in your class hall.... there is some stairs... you can turn in there....
Took me ages to work it out.
OK logging out/in fixed it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42222))
Requirements
Read from the Blizzard quest API.
Description
I find it hard to believe that Archmage Vargoth would be involved with such a malevolent group! There must be a good explanation for why he's been here... Regardless, we had best return to the Hall of the Guardian and inform Meryl about what we've uncovered here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 66.1 32.4
Coordinates
- Objective areaAzsuna 66.1, 32.4
/way #630 66.1 32.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hall of the Guardian map
- Eye of Azshara: A Magical Affliction same spot
- When There's a Will, There's a Way same spot
- The Might of the Tirisgarde same spot
- Ari's Package same spot
- Keep it Secret, Keep it Safe about 10 yards
- Champion: Meryl Felstorm about 10 yards
- Return of the Archmage about 10 yards
- An Urgent Situation about 20 yards
- Champion: Aethas Sunreaver about 20 yards
- A Creative Solution about 20 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 6 comments
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Reward details
Items you receive
Currency: Order Resources x 1,000
Used to recruit troops, run missions, and research upgrades for your order hall.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Rise of the Tirisgarde I
Part 9 of 12.
Previous: Final Exit · Next: Champion: Esara Verrinde
- 1Ancient Magic
- 2An Unexpected Visitor
- 3A Covert Operation
- 4Prepare To Be Assimilated
- 5What Is Going On Here?
- 6Some Knowledge Shouldn't Be Shared
- 7The Next Level Has Arrived
- 8Final Exit
- 9Empyrean Society Report
- 10Champion: Esara Verrinde
- 11Champion: Ravandwyr
- 12Recruiting Apprentices
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Final Exit
We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while. There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Rise of the Tirisgarde I has 12 steps, from Ancient Magic to Recruiting Apprentices.
Maps its steps are placed on (steps per map): Azsuna (6), Hall of the Guardian (4), Hall of the Guardian (2).
Other storylines on the Hall of the Guardian map
- The Tirisgarde Reborn
- Rise of the Tirisgarde IV
- Rise of the Tirisgarde III
- Ebonchill
- Class Mount: Mage
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.