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Quest

When Revenge Burns Green

A World of Warcraft quest in Blasted Lands. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aernath+152via Wowhead (opens the original comment in a new tab)

Killed the boss at the first try, not sure if it's nerfed but I did it with a 390 ilvl Orc Destruction Warlock with starter build, whole fight took around 4 minutes.

TL;DR Key is to Subjugate the summoned demons!

(I rewatched my own fight, now here is a small update, uploaded the video too, link below.)
Fight starts after you find Madam Shadow and after a small talk (SPOILER) she turns into a Dreadlord named Lord Banehollow!
That's the boss you will face!

But, now, BEFORE THAT prepare yourself! Conjure your Healthstone, summon your Void tank, pop any buff thingies you will use BEFORE approaching Madam Shadow. One extra note, in my fight I totally forgot and didn't put down a Demonic Gateway but it can help to reduce your aggro, so keep that in mind too, during preparation.
Also, prepare your mind too, because it is surely a (long) SOLO fight, no one can assist you and the place gets phased, no other player can enter.

After the reveal of the true face, fight starts quite normally.
- At 90% hp boss will pop his first fel bubble, this breaks with certain damage, but he will also summon an Empowered Felguard with a sword and board equipped, that will probably be tanked by your Voidwalker instantly, BUT here is the moment:
SUBJUGATE HIM!
The Empowered Felguard will easily tank Lord Banehollow, do your rotation, melt him down.
- But you won't, because you will just melt his fel bubble down, and when you manage to do that he will summon the second demon, an Empowered Pit Lord.
Now, in my fight I subjugated Pit Lord and Felguard attacked me, so I just waited for Havoc to proc on him and kept attacking boss, used a Mortal Coil for heal and Fear him away, then easily killed him. Probably you should keep Felguard as tank and kill Pit Lord though, seems more reasonable, but even if you don't you'll manage, no worries.
- Now you'll have two Empowered Dreadstalkers, just kill them, they're low hp, no need to worry. They'll keep coming until you get boss down to 60%.
- At 60% you'll have your second Empowered Pit Lord, yours will probably die off at this point so subjugate this new one and turn back to your rotation.
- Now you'll see an Empowered Imp, fun thing is, if you don't kill (or subjugate) this one, he will do a Fire Storm and rain an AoE with that all around, you'll see small fall points, escape from them.
- Boss will also start to cast Rain of Fire too, you'll see big circles on the ground, also escape from these.
- Again, prio is Empowered Imp, kill it then turn to boss, do some Drain Life, watch out for your own hp.
- Your Empowered Pit Lord won't keep any aggro, but that way it will do nice damage, he will die at some point but no worries, just keep doing your damage rotation and healing yourself.
- At 30% boss will pop another fel bubble and start another Drain Souls, just dps his bubble down now, but oh no... You won't because this bubble is huge, fills up boss's hp up to 50%~ish levels, but no worries help is coming!
- When boss finishes his channel, this time an Empowered Felhunter will come. Immediately Subjugate it! (I don't know what will happen if you don't but since they are "Caster Killers" and you are a caster, probably nothing good!)
- But here is the good part, this new colorful fluffy puppy IS the help! Send your new pet to boss, and here is the good trick: It will dispel boss's fel bubble instantly so you can continue to melt him down!
- Watch out for Seeds of Corruption now, with the purple circles and orbs at the center, also watch out for the Rain of Fire's big red circle, won't be too much of a problem but don't tunnel vision because boss is low.
- You can Fear or Mortal Coil boss now, pop one to heal yourself if you get low, also don't forget to Life Drain too, watch out your hp!
- Throw some more damage and he's dead! (Promising he'll be back... Arnie? Naa...)

So, that's it!

As you see, I can't say it's "easy" but it's very doable.
Focus on Subjugate, that was the key reflex move for me.

Good luck fellow Warlocks!

*Uploaded my fight video to give an idea about it, it's here:
https://youtu.be/a4jXmf6LrQ4

2
Saavykas+91via Wowhead (opens the original comment in a new tab)

For those wondering "what's next?" after completing this quest: Yes, there is a followup. It will take you to meet Oman in Booty Bay. At this time, nobody seems to be getting this next quest, and I suspect that the followup is timegated until tuesday reset. Regardless, there is more to the questline.

EDIT: This was confirmed today, July 18th. Initiate Oman will send you a mail containing the item "A Shady Letter" which begins the next step of the quest. Whether it takes 7 days from the day you complete the first quest chain, or if the letter simply comes on the day of the next tuesday reset, I cannot say (I completed the quest chain on patch day). It's a one-step quest to speak with Oman called "A Lighter Shade of Fel" and rewards you with a glyph.

For those wondering "can I beat this?" I echo the other comments from successful runs of it; you can pull it off, even at lower ilvls than current raid gear, if you keep a cool head and use your abilities. That means:


  • Subjugate, subjugate, subjugate! Lord Banehollow's adds are annoying and messy if you don't stop them. I strongly recommend the Pit Lord for subjugating (I seem to remember that the Pit Lord dies over time and he'll summon another, just grab them as they come). Banishing or simply focusing down his Felguard is a good option and leaves only a few weaker adds to mop up. Remember, Banish lasts 30sec!

  • His lesser felhounds are annoying but are fragile can be one-shot with a Conflagrate or similar instant cast spell. His imps are similarly weak.

  • Prepare! Conjure healthstones and use 'em. I'm a mediocre 395ilvl with no tier and a mess of unenchanted gear, and I needed that burst of healing to get out of a tough spot.

  • Spec yourself in a way that emphasizes self-healing and defense. This is not a sprint, this is a marathon of a fight. Dark Pact at high health can put a big shield buffer on your precious HP, Grim Feast will get you Drain Life healing that much quicker, Soul Leech with Fel Synergy is good ambient healing/shields while you're focused on damaging things.

  • Others mentioned using Aff or Destro instead of Demo to avoid a big DPS loss from subjugating the Pit Lords, and I agree; I did it with a Grimoire of Sacrifice Destro build. Avoid demon-centric talents which don't work on subjugated demons; Soul Link without GrimSac for example, or Fel Domination. I didn't use it when I did the fight, but Banehollow casts a lot so Curse of Tongues might be useful to have.

  • Some report that Oman shows up around the last part of the fight; he did show up for me, but he seemed kind of useless. He might be able to hold aggro on Banehollow and prevent the encounter from failing in the event that you die and self-rez (you did soulstone yourself, right?) but I wouldn't count on it.

  • Banehollow's shield is beefy. After dealing with his adds, you have to burst as best you can to damage or outright break his shield. I specced Destro with high emphasis on single-target; I probably could have spared a few points in an AOE talent to mop up the felhounds, but it worked out for me anyway.

  • "Wasn't this easier on the PTR?" Yes, yes it was. I suspect the devs wanted people to not get hung up on this step and do the rest of the questline on the PTR for testing purposes, but wanted this to be a sort of mini Green Fire-boss-type encounter when it hit live.

  • CC! I can't believe I forgot CC. There's no adds to accidentally aggro with a rogue fear, so fear mobs if you need to. Mortal Coil can be a great interrupt and doubles as healing.

  • Stay mobile; this fight has "move away from the ground effect before it goes off" type AOEs flying about which, while not one-shots on their own, can put you in one-shot range from everything else going on if you stand in too many. In this case, self-healing is your friend.


Taken together, these pointers and some other bits I'm sure I missed but others put in their comments will net you the kill and get you past this point in the quest. Good luck, fellow Locks!

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Quest facts

LevelLevel 30-70
Quest ID75544

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75544))

Requirements

ClassesWarlock and Adventurer

Read from the Blizzard quest API.

What to do

WhereBlasted Lands, Burning Steppes
StorylineSome Wicked Things, step 8 of 13
Rewards56g 18s, 11,900 XP

Description

Whatever game this Madam Shadow has been playing, it appears as though we're nearing the end of it. <Oman grunts in pain.> From what we've heard, it sounds like our next destination is somewhere in the Blasted Lands. I must rest, but please {name}... go and see this through. Bring Madam Shadow to account. Avenge our fellow warlocks.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Blasted Lands Quest turn-in 3 mapped points
Blasted Lands map showing where to go for When Revenge Burns GreenTurn-inObjective areaObjective area

In-game waypoint: /way #17 33.7 45.8

Burning Steppes Objective area 1 mapped point
Burning Steppes map showing where to go for When Revenge Burns GreenObjective area

In-game waypoint: /way #36 8.5 36.0

Coordinates

  • Turn-inBlasted Lands 33.7, 45.8/way #17 33.7 45.8
  • Objective areaBlasted Lands 32.6, 45.3/way #17 32.6 45.3
  • Objective areaBurning Steppes 8.5, 36.0/way #36 8.5 36.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Blasted Lands map

Quests whose map markers the client places closest to this one on Blasted Lands, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Blasted Lands:

  • Dreadmaul Hold, Blasted LandsHorde · about 850 yards north-east
  • Sunveil Excursion, Blasted LandsHorde · about 910 yards south-east
  • Nethergarde Keep, Blasted LandsAlliance · about 1,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 40 yards west
  • Objective areaabout 40 yards west
  • Objective areaabout 4,300 yards north-west (on the Burning Steppes map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
  • Spell: Fiendish ImpsUnlock a new brand of imps to serve. You can customize them in the barbershop.
Money56 gold18 silver
Experience11,900 XP

Storyline

Some Wicked Things

Part 8 of 13.

Previous: Last Rites By Accident · Next: A Dark Summons

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Last Rites By AccidentBurning Steppes · Level 30-70

    <You can hear the faint sound of screaming coming from the other side of the portal.>

After this quest

Taken from the storyline's own step order.

  • A Dark SummonsDarkmoon Island · Level 30-70

    Denizens of Azeroth, Do you thirst for power? Do you wish to change your circumstances, to become... more? More free. More respected. More feared. Do you wish to become a Warlock? If your response to any of the above is "yes", then meet with my humble servant Phineas. In temptation, Madam Shadow

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Blasted Lands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Blasted Lands.