Requires you to be exalted with the Zandalari Empire.
Quest
Wisdom of the Warchief
A World of Warcraft quest in Dazar'alor. Facts and objectives from the current retail game data.
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8.0 Vol'jin Quest Chain
You pick up the first quest from Rokhan in The Great Seal. You will only see this quest pop up once you've completed the Zandalar Forever! achievement. This quest chain starts "The Fallen Chieftain" portion of the Spirits Be With You achievement. Note: You will not be able to start this chain if you are on any part of the Zandalari Troll Allied Race quest chain.
1. Zalazane Returns
2a. Broken Bargain
2b. The Glaive of Vol'jin
3. Vengeance for Vol'jin
4. Honoring a True Leader
5. Vol'jin, Son of Sen'jin
6. Atal'Dazar: Ashes of a Warchief
7. You Owe Me a SpiritThe next part of the chain you pick up from Bwonsamdi in the Necropolis in Nazmir. You must have the prior quest chain completed. This quest chain starts the "Justice For The Fallen" portion of the Spirits Be With You achievement.
8. The Lost Spirit
9. Spirit Call
10. Justice for the Fallen
11. The True Leader of Zandalar8.1 Vol'jin Quest Chain
This quest chain requires you to have the 8.0 and 8.1 War Campaign completed (you can check your progress on the War Campaign by opening up your quest log and checking the top right hand corner for any leftover quests you haven't completed). Exalted with the Zandalari Empire as well as have the prior Vol'jin achievement Spirits Be With You.
12. Wisdom of the Warchief
13. Shades of Disruption
14. To the Broken Shore
15. Where He Fell
16. To Orgrimmar
17. Where He Died
18. The Lies of a Loa
19. The Loa of Death
20a. Jailor of the Damned
20b. Eyir
21. Confront The Val'kyr
22. Mysteries of Death
For those who may still be confused, you get the quest from Baine in the Great Seal.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53774))
Requirements
Read from the Blizzard quest API.
Description
Champion. For a brief moment after the battle with G'huun, the spirit of our old warchief, Vol'jin, appeared in view of all in Zuldazar. I had a hundred questions to ask my old friend, but his spirit faded before I could muster my voice. I have asked Talanji to perform her seance once more, so that I might speak with the spirit of Vol'jin. Will you collect the Glaive of Vol'jin from its resting place at the base of the pyramid and then join us at Zanchul?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Dazar'alor map
- Heresy! about 30 yards
- The Instigator Among Us about 30 yards
- The Rite of Kings and Queens about 40 yards
- Breaking the Faith about 40 yards
- Queen of the Zandalari about 40 yards
- Talanji's Mercy about 40 yards
- Quelling the Masses about 40 yards
- Gaze of the Loa: Bwonsamdi about 60 yards
- Gaze of the Loa: Pa'ku about 100 yards
- Gaze of the Loa: Krag'wa about 120 yards
Quests whose map markers the client places closest to this one on Dazar'alor, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dazar'alor:
- The Sliver, Zuldazar
- Garden of the Loa, Zuldazar
- The Great Seal
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Zandalari Empire +10
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Reputation: Darkspear Trolls +10
This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.
Reputation group: Horde.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Shadow Hunter
Part 1 of 12.
Next: Shades of Disruption
- 1Wisdom of the Warchief
- 2Shades of Disruption
- 3To the Broken Shore
- 4Where He Fell
- 5To Orgrimmar
- 6Where He Died
- 7The Lies of a Loa
- 8The Loa of Death
- 9Eyir
- 10Confront The Val'kyr
- 11Jailor of the Damned
- 12Mysteries of Death
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Shades of Disruption
Vol'jin's spirit is a slippery one. I have asked Master Gadrin and Spiritwalker Ebonhorn to aid us in calling him forth. Dis ritual will not be easy, and I ask you to be on your guard should anything other than Vol'jin appear.
The storyline at a glance
The Shadow Hunter has 12 steps, from Wisdom of the Warchief to Mysteries of Death.
Maps its steps are placed on (steps per map): Nazmir (4), Dazar'alor (2), Broken Shore (2), Durotar (2).
Steps of this storyline count toward:
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.