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Quest

Mysteries of Death

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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8.0 Vol'jin Quest Chain

You pick up the first quest from Rokhan in The Great Seal. You will only see this quest pop up once you've completed the Zandalar Forever! achievement. This quest chain starts "The Fallen Chieftain" portion of the Spirits Be With You achievement. Note: You will not be able to start this chain if you are on any part of the Zandalari Troll Allied Race quest chain.

1. Zalazane Returns
2a. Broken Bargain
2b. The Glaive of Vol'jin
3. Vengeance for Vol'jin
4. Honoring a True Leader
5. Vol'jin, Son of Sen'jin
6. Atal'Dazar: Ashes of a Warchief
7. You Owe Me a Spirit

The next part of the chain you pick up from Bwonsamdi in the Necropolis in Nazmir. You must have the prior quest chain completed. This quest chain starts the "Justice For The Fallen" portion of the Spirits Be With You achievement.

8. The Lost Spirit
9. Spirit Call
10. Justice for the Fallen
11. The True Leader of Zandalar

8.1 Vol'jin Quest Chain

This quest chain requires you to have the 8.0 and 8.1 War Campaign completed (you can check your progress on the War Campaign by opening up your quest log and checking the top right hand corner for any leftover quests you haven't completed). Exalted with the Zandalari Empire as well as have the prior Vol'jin achievement Spirits Be With You.

12. Wisdom of the Warchief
13. Shades of Disruption
14. To the Broken Shore
15. Where He Fell
16. To Orgrimmar
17. Where He Died
18. The Lies of a Loa
19. The Loa of Death
20a. Jailor of the Damned
20b. Eyir
21. Confront The Val'kyr
22. Mysteries of Death

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 50
LocationNazmir
CategoryThe Shadow Hunter
Quest ID53782

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53782))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineThe Shadow Hunter, step 12 of 12
Rewards70g 20s, 10,250 XP

Description

Hmph. Well, da Lich King and dat bossy val'kyr not be me only rivals. But dey were da ones most likely ta be behind all dis. Someone be playin' with very ancient mojo. Tell Vol'jin's spirit dat da answers he be lookin' for not be found in da world of da living. He gonna need to go beyond da veil ta learn what needs knowin'. Dere be some places on dat side only he can go.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 2 mapped points
Nazmir map showing where to go for Mysteries of DeathTurn-inObjective area

In-game waypoint: /way #863 39.6 27.1

Coordinates

  • Turn-inNazmir 39.6, 27.1/way #863 39.6 27.1
  • Objective areaNazmir 39.6, 24.5/way #863 39.6 24.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazmir:

  • Zo'bal Ruins, NazmirHorde · about 550 yards south
  • Tortaka Refuge, Vol'dunAlliance and Horde · about 1,400 yards north-west
  • Vulpera Hideaway, Vol'dunHorde · about 1,500 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money70 gold20 silver
Experience10,250 XP
ReputationDarkspear Trolls +500, Zandalari Empire +500

Reward details

Reputation: Darkspear Trolls +500

This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.

Reputation group: Horde.

Reputation: Zandalari Empire +500

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Currency: Azerite x 1,000

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Shadow Hunter

Part 12 of 12.

Previous: Jailor of the Damned

  1. 1Wisdom of the Warchief
  2. 2Shades of Disruption
  3. 3To the Broken Shore
  4. 4Where He Fell
  5. 5To Orgrimmar
  6. 6Where He Died
  7. 7The Lies of a Loa
  8. 8The Loa of Death
  9. 9Eyir
  10. 10Confront The Val'kyr
  11. 11Jailor of the Damned
  12. 12Mysteries of Death

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Jailor of the DamnedLevel 50

    I be havin' many rivals when it comes to claimin' souls. But it takes some serious mojo to do to Vol'jin what ya describe. Dat kind of power smells of old magic. Icecrown. It be more dan a pretty throne. It be an anchor dat holds dis world to da next, ya might say.

The storyline at a glance

The Shadow Hunter has 12 steps, from Wisdom of the Warchief to Mysteries of Death.

Maps its steps are placed on (steps per map): Nazmir (4), Dazar'alor (2), Broken Shore (2), Durotar (2).

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.