8.0 Vol'jin Quest Chain
You pick up the first quest from Rokhan in The Great Seal. You will only see this quest pop up once you've completed the Zandalar Forever! achievement. This quest chain starts "The Fallen Chieftain" portion of the Spirits Be With You achievement. Note: You will not be able to start this chain if you are on any part of the Zandalari Troll Allied Race quest chain.
1. Zalazane Returns
2a. Broken Bargain
2b. The Glaive of Vol'jin
3. Vengeance for Vol'jin
4. Honoring a True Leader
5. Vol'jin, Son of Sen'jin
6. Atal'Dazar: Ashes of a Warchief
7. You Owe Me a SpiritThe next part of the chain you pick up from Bwonsamdi in the Necropolis in Nazmir. You must have the prior quest chain completed. This quest chain starts the "Justice For The Fallen" portion of the Spirits Be With You achievement.
8. The Lost Spirit
9. Spirit Call
10. Justice for the Fallen
11. The True Leader of Zandalar8.1 Vol'jin Quest Chain
This quest chain requires you to have the 8.0 and 8.1 War Campaign completed (you can check your progress on the War Campaign by opening up your quest log and checking the top right hand corner for any leftover quests you haven't completed). Exalted with the Zandalari Empire as well as have the prior Vol'jin achievement Spirits Be With You.
12. Wisdom of the Warchief
13. Shades of Disruption
14. To the Broken Shore
15. Where He Fell
16. To Orgrimmar
17. Where He Died
18. The Lies of a Loa
19. The Loa of Death
20a. Jailor of the Damned
20b. Eyir
21. Confront The Val'kyr
22. Mysteries of Death
Quest
Mysteries of Death
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No other quests pick up after completing this. The 1,000 Azerite reward clearly signifies the end of this series. Next set will probably be available when the new raid opens up.
This comment aged poorly
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53782))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hmph. Well, da Lich King and dat bossy val'kyr not be me only rivals. But dey were da ones most likely ta be behind all dis. Someone be playin' with very ancient mojo. Tell Vol'jin's spirit dat da answers he be lookin' for not be found in da world of da living. He gonna need to go beyond da veil ta learn what needs knowin'. Dere be some places on dat side only he can go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #863 39.6 27.1
Coordinates
- Turn-inNazmir 39.6, 27.1
/way #863 39.6 27.1 - Objective areaNazmir 39.6, 24.5
/way #863 39.6 24.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- The Problem with Containing a Death Loa about 90 yards
- Remnants of the Damned about 90 yards
- A Desecrated Temple about 90 yards
- The Forlorn Soul about 90 yards
- You Owe Me a Spirit about 90 yards
- Something Extra for the Winter Queen about 90 yards
- Dark Mojo for a Dark Loa about 90 yards
- Delaying the Other Side about 90 yards
- One Little Whisper about 90 yards
- That Which Haunts the Dead about 100 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Tortaka Refuge, Vol'dun
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Azeritex 1,000
Reward details
Reputation: Darkspear Trolls +500
This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.
Reputation group: Horde.
Reputation: Zandalari Empire +500
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Currency: Azerite x 1,000
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Shadow Hunter
Part 12 of 12.
Previous: Jailor of the Damned
- 1Wisdom of the Warchief
- 2Shades of Disruption
- 3To the Broken Shore
- 4Where He Fell
- 5To Orgrimmar
- 6Where He Died
- 7The Lies of a Loa
- 8The Loa of Death
- 9Eyir
- 10Confront The Val'kyr
- 11Jailor of the Damned
- 12Mysteries of Death
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Jailor of the Damned
I be havin' many rivals when it comes to claimin' souls. But it takes some serious mojo to do to Vol'jin what ya describe. Dat kind of power smells of old magic. Icecrown. It be more dan a pretty throne. It be an anchor dat holds dis world to da next, ya might say.
The storyline at a glance
The Shadow Hunter has 12 steps, from Wisdom of the Warchief to Mysteries of Death.
Maps its steps are placed on (steps per map): Nazmir (4), Dazar'alor (2), Broken Shore (2), Durotar (2).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.