Once you get quest, you will see a hexagon with a bouncing arrow.
Go to the spot where the arrow is and use the Technoscryers device that you are given for quest. Then choose observe (#2) and stand there until RP is done.
Quest
Without Honor
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76557))
Description
Ok, the goggles should be calibrated. Looks like the confluence point is right here on the ledge. I wonder what happened to him?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2151 77.1 38.4
Coordinates
- Turn-inThe Forbidden Reach 77.1, 38.4
/way #2151 77.1 38.4 - Objective areaThe Forbidden Reach 76.9, 38.6
/way #2151 76.9 38.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- A Creche Divided about 20 yards
- Chasing the Flame about 130 yards
- Aiding the Expedition about 1,000 yards
- The Best We Have about 1,000 yards
- Inheritance about 1,000 yards
- Creche Fallen about 1,000 yards
- Our Destiny about 1,250 yards
- Keeping the Flame at Bay about 1,280 yards
- An Interdisciplinary Approach about 1,280 yards
- The High Creche about 1,290 yards
Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Forbidden Reach:
- Morqut Village, The Forbidden Reach
- Morqut Islet, Forbidden Reach
- Veiled Ossuary, Thaldraszus
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Technoscrying: Dragonskull Island
Part 2 of 3.
This encapsulates the one-off quests for Technoscrying at Dragonskull Island
Previous: The Fate of Scalecommander Abereth · Next: The Hidden Hand
- 1The Fate of Scalecommander Abereth
- 2Without Honor
- 3The Hidden Hand
Also part of: Azerothian Archives (part 35 of 44).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Fate of Scalecommander Abereth
According to our colleagues, this cave was used to test prospective scalecommanders. Excuse me. It either tested them or housed their remains. The trials were so difficult that it usually amounted to the same thing.
After this quest
Taken from the storyline's own step order.
- The Hidden Hand
Catching him at the very moment he's alone? They must've been watching somewhere nearby but just out of sight. Can you check that cave across the water? Those hornswogs are known hoarders. If those drakonid left something behind, it may still be there.
The storyline at a glance
Technoscrying: Dragonskull Island has 3 steps, from The Fate of Scalecommander Abereth to The Hidden Hand.
Maps its steps are placed on (steps per map): The Forbidden Reach (3).
Other storylines on The Forbidden Reach map
- Evoker Tablets
- A Creche Divided
- Adamanthia
- The 5th Essence
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.