- For Urn searched: The urn is a round, brown container on the shelf to the right as you enter her home.
- For Memory heard: Examine the gem in front of the fireplace, to the left of Woldtender Igris.
- For Pledge read: Head down the stairs behind Woldtender Igris and examine the stone banner leaning against the wall.
- For Freydrin's Shillelagh: Turn around but don't go up the stairs. Pick up Freydrin's Shillelagh from in front of the fireplace to the right.
Quest
Wold Memories
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wait just a damn minute... how on Azeroth did [item=154875] get all the way here from Drustvar?...
...And [item=154874]?
......AND [item=154894]?!
They're ALL here?!?
<All the color leaves your face, as the realization creeps in through the edges of your mind.>
I think we need to revisit [npc=121603] and ask her just what she's been up to these past few years...
(but even my Death Knight is creeped out by her, so I'd really rather not)(By the way: nothing happened when I summoned [npc=139081] in front of the dolls.)
ive been looking everywhere to see if theres any lore as to WHY/HOW Abby's plushies are here. i wonder if Abby had something to do with the Wold being this way? and possibly Freydrin's disappearance? (Edit: i just did the quest again, and Freydrin removes her Memory gem and shuts down, but her body is nowhere to be found, hence my wording of "disappearance")
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78572))
What to do
Description
Freydrin must have had some way of fending off the fungarians. Although there are few left in the countryside who still follow the Edicts, Freydrin was long a true believer. She would never have allowed these woods to reach this state while she held faith. We should take a look at her home in the woods. Perhaps there is something that may prove useful inside.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 54.2 65.3
Coordinates
- Turn-inIsle of Dorn 54.2, 65.3
/way #2248 54.2 65.3 - Objective areaIsle of Dorn 54.2, 65.4
/way #2248 54.2 65.4 - Objective areaIsle of Dorn 53.6, 69.9
/way #2248 53.6 69.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Hit Rock Bottom about 540 yards
- The Earthwound about 550 yards
- Third Mine Blind about 630 yards
- An Opal of Mine about 640 yards
- Web Beats Rock about 640 yards
- A Sedimental Moment about 640 yards
- Flight Training 102 about 640 yards
- Golgrin's Reach about 690 yards
- The History Beneath Us about 690 yards
- Charge for a Charge about 690 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Other quests on the Isle of Dorn map
Storyline
Boskroot of the Problem
Part 3 of 5.
Previous: Mycomayhem · Next: Keeper's Aid
- 1Frayed Legacy
- 2Mycomayhem
- 3Wold Memories
- 4Keeper's Aid
- 5Boss of the Bosk
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mycomayhem
Freydrin was the leader of my order. I was sent here to assist them. I was too late. There is a darkness that haunts these woods, <race>s. These woods were Freydrin's home. It was her charge to tend to them, so given by the Keeper herself. And now she is gone and her woods run amok.
After this quest
Taken from the storyline's own step order.
- Keeper's Aid
Magical staff? Wards? What were you doing, Freydrin? <Igris ruminates briefly, her brow crinkling and eyes aglow. After a moment, she turns to you with a smile carved into her face.> I've got it! The life energy in this staff should overcome any mycotic corruptions in the wildlife here.
The storyline at a glance
Boskroot of the Problem has 5 steps, from Frayed Legacy to Boss of the Bosk.
Maps its steps are placed on (steps per map): Isle of Dorn (5).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.