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Quest

The Hidden Hand

A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
notacyborg+154via Wowhead (opens the original comment in a new tab)

Quest seems a bit buggy. I looted every single pile I could find (7), but did not get the quest item. Ended up having to drop the quest and pick it back up again. First pile I looted gave me the quest item after doing this.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 70
CategoryAzerothian Archives
Quest ID77415

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(77415))

Description

Catching him at the very moment he's alone? They must've been watching somewhere nearby but just out of sight. Can you check that cave across the water? Those hornswogs are known hoarders. If those drakonid left something behind, it may still be there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Forbidden Reach Quest turn-in 7 mapped points
The Forbidden Reach map showing where to go for The Hidden HandTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2151 77.1 38.4

Coordinates

  • Turn-inThe Forbidden Reach 77.1, 38.4/way #2151 77.1 38.4
  • Objective area (centre of the marked area)The Forbidden Reach 69.8, 46.1/way #2151 69.8 46.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Forbidden Reach map

Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Forbidden Reach:

  • Morqut Village, The Forbidden ReachAlliance and Horde · about 2,000 yards west
  • Morqut Islet, Forbidden ReachAlliance and Horde · about 2,300 yards west
  • Veiled Ossuary, ThaldraszusAlliance and Horde · about 4,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 410 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money56 gold18 silver
Experience11,900 XP

Storyline

Technoscrying: Dragonskull Island

Part 3 of 3.

This encapsulates the one-off quests for Technoscrying at Dragonskull Island

Previous: Without Honor

  1. 1The Fate of Scalecommander Abereth
  2. 2Without Honor
  3. 3The Hidden Hand

Also part of: Azerothian Archives (part 36 of 44).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Without HonorLevel 70

    Ok, the goggles should be calibrated. Looks like the confluence point is right here on the ledge. I wonder what happened to him?

The storyline at a glance

Technoscrying: Dragonskull Island has 3 steps, from The Fate of Scalecommander Abereth to The Hidden Hand.

Maps its steps are placed on (steps per map): The Forbidden Reach (3).

Other storylines on The Forbidden Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.