The whiskey is on the first lifeboat to the right as you exit the Admiral's Cabin. The rope is a under the second light on the right side.
Quest
Without a Captain or Crew
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To be even more specific bout the rope, it's on the main deck outside.
seriously guys who thought he was going to hang himself LOL!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26427))
What to do
Description
Not sure who you're with, but you don't look like one of... them. I'm not sure what happened. I slept through supper and woke up to a ship full of dead people and murderers. Not sure if you want to kill me or not, but I'll spare you the trouble. <Moody points to a wound in his stomach. His insides are not where they should be.> I can keep steering the ship for a while longer. You don't die from a gut wound immediately. Just bring me some rope and some rum... no, whiskey.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #207 61.1 49.8
Coordinates
- Turn-inDeepholm 61.1, 49.8
/way #207 61.1 49.8 - Objective areaDeepholm 61.2, 49.9
/way #207 61.2 49.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Rocky Relations about 340 yards
- Unsolid Ground about 340 yards
- A Rock Amongst Many about 340 yards
- Deep In the Core about 360 yards
- Smash and Grab about 360 yards
- An Ear to the Ground about 360 yards
- Loose Stones about 410 yards
- Hatred Runs Deep about 430 yards
- The Twilight Flight about 460 yards
- Familiar Intruders about 550 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 39 comments
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Reward details
Pick one of these
Reputation: The Earthen Ring +150
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, War & Gunships
Part 39 of 57.
Previous: The Admiral's Cabin · Next: Take No Prisoners
- 34The Earth Claims All
- 35Captain's Log
- 36Diplomacy First
- 37All Our Friends Are Dead
- 38The Admiral's Cabin
- 39Without a Captain or Crew
- 40Take No Prisoners
- 41On Second Thought, Take One Prisoner
- 42Some Spraining to Do
- 43Return to the Temple of Earth
- 44Deathwing's Fall
- 45Blood of the Earthwarder
Showing steps 34 to 45 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Admiral's Cabin
It's possible we'll find further clues inside the admiral's cabin. You will find it directly below us. See if there are any survivors or information that will lead us closer to the World Pillar fragment. Be careful, <name>. Whoever got the crew might still be out there.
After this quest
Taken from the storyline's own step order.
- Take No Prisoners
It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful, <name>. I've a feeling they're not here for a spiritual retreat, if you know what I mean.
Also counted by Deep into Deepholm
Its criteria name 14 quests; others include:
- Take No Prisoners
- Blood of the Earthwarder
- Making Things Crystal Clear
- Intervention
- Doomshrooms
- Gone Soft
- Wrath of the Fungalmancer
- Shaken and Stirred
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Deep into Deepholm: its criteria name 14 quests, this one included.