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Quest

Without a Captain or Crew

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26427

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26427))

What to do

StorylineDeepholm, War & Gunships, step 39 of 57

Description

Not sure who you're with, but you don't look like one of... them. I'm not sure what happened. I slept through supper and woke up to a ship full of dead people and murderers. Not sure if you want to kill me or not, but I'll spare you the trouble. <Moody points to a wound in his stomach. His insides are not where they should be.> I can keep steering the ship for a while longer. You don't die from a gut wound immediately. Just bring me some rope and some rum... no, whiskey.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 2 mapped points
Deepholm map showing where to go for Without a Captain or CrewTurn-inObjective area

In-game waypoint: /way #207 61.1 49.8

Coordinates

  • Turn-inDeepholm 61.1, 49.8/way #207 61.1 49.8
  • Objective areaDeepholm 61.2, 49.9/way #207 61.2 49.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Related

Choose one of these rewards:

Money10 gold30 silver
Experience3,600 XP
ReputationThe Earthen Ring +150

Reward details

Pick one of these

TypeCloth Hands
Item level35
BindingBinds when picked up
Armor4
Stats+6 Intellect, +9 Stamina, +6 Versatility, +5 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for24 gold87 silver
TypeLeather Waist
Item level35
BindingBinds when picked up
Armor7
Stats+6 Agility or Intellect, +9 Stamina, +6 Critical Strike, +5 Haste
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for25 gold32 silver
TypePlate Feet
Item level35
BindingBinds when picked up
Armor16
Stats+6 Strength or Intellect, +9 Stamina, +4 Versatility, +7 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for38 gold23 silver

Reputation: The Earthen Ring +150

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 39 of 57.

Previous: The Admiral's Cabin · Next: Take No Prisoners

  1. 34The Earth Claims All
  2. 35Captain's Log
  3. 36Diplomacy First
  4. 37All Our Friends Are Dead
  5. 38The Admiral's Cabin
  6. 39Without a Captain or Crew
  7. 40Take No Prisoners
  8. 41On Second Thought, Take One Prisoner
  9. 42Some Spraining to Do
  10. 43Return to the Temple of Earth
  11. 44Deathwing's Fall
  12. 45Blood of the Earthwarder

Showing steps 34 to 45 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Admiral's CabinDeepholm · Level 30-35

    It's possible we'll find further clues inside the admiral's cabin. You will find it directly below us. See if there are any survivors or information that will lead us closer to the World Pillar fragment. Be careful, <name>. Whoever got the crew might still be out there.

After this quest

Taken from the storyline's own step order.

  • Take No PrisonersDeepholm · Level 30-35

    It looks like the Twilight's Hammer's still on the ship. Go below decks and take them out. Be careful, <name>. I've a feeling they're not here for a spiritual retreat, if you know what I mean.

Also counted by Deep into Deepholm

Its criteria name 14 quests; others include:

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.