it's not the delve - fly over the entrance in to the outside world section that the delve takes place in, and kill things there.
Quest
You Strong?
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I finished The Grudge Pit delve but got 0% progress on this quest
It's a shame they couldn't find a way to name either the area or the delve or even explain in the quest details that they use Grudge Pit to mean two different areas.....
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90616))
What to do
Description
You look strong. Should test yourself in our arena. See how you compare to strong fungarians.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 71.8 64.1
Coordinates
- Turn-inHarandar 71.8, 64.1
/way #2413 71.8 64.1 - Objective area (centre of the marked area)Harandar 71.5, 65.8
/way #2413 71.5 65.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Delver's Call: The Grudge Pit same spot
- The Stroke of Storms about 400 yards
- Colors Born Anew about 420 yards
- Hues of Tomorrow about 580 yards
- Dusk Among Pigments about 580 yards
- A Hunter's Duty about 580 yards
- The Root Cause about 600 yards
- To Har'athir about 650 yards
- The Path Will Reveal Itself about 680 yards
- Doing Is Becoming about 680 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'athir, Harandar
- The Den, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Grudge Pit
Part 2 of 12.
Previous: Be Grudge You · Next: A Few Fun Guys
- 1Be Grudge You
- 2You Strong?
- 3A Few Fun Guys
- 4What Doesn't Kill Them
- 5We Ready Now
- 6The Most Important Thing
- 7To the Ring
- 8Tiny Heroes' Journeys
- 9Mushrooming Courage
- 10Mushrooming Resilience
- 11Mushrooming Confidence
- 12Not-Yet Defeated Champions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Be Grudge You
You look... different! Ever be to Grudge Pit? Grudge Pit is great place! Full of fighting and cheering and fungarians. Also decaying! Boletus is always look for strong creatures to be kill in Grudge Pit. Or for making others be kill. Are strong creature? Should go to Pit!
After this quest
Taken from the storyline's own step order.
- A Few Fun Guys
You are very strong, <name>. Will teach fungarians to fight? Much we could learn from you. Many fungarians watch battle. Ask if they want to be strong in Pit.
The storyline at a glance
The Grudge Pit has 12 steps, from Be Grudge You to Not-Yet Defeated Champions.
Maps its steps are placed on (steps per map): Harandar (12).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.