Will shoot poison again.
So much poison.
Everywhere.
- [npc=247252] :3
Quest
Mushrooming Confidence
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92618))
What to do
Description
Tuktuk's poison is not good enough. Tuktuk had to run, before we lose. Sorry if you lose! Tuktuk did not lose. Tuktuk quit. Quit is safe from lose. Grudge Pit very, rrr... is so intense. Tuktuk cannot handle. Tuktuk will stay out where is safe. Tuktuk will find place to relax. Away from Grudge Pit. Tuktuk cannot lose if stay far away.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2413 67.6 67.7
Coordinates
- Turn-inHarandar 67.6, 67.7
/way #2413 67.6 67.7 - Objective areaHarandar 67.7, 67.4
/way #2413 67.7 67.4 - Objective areaHarandar 72.0, 64.1
/way #2413 72.0 64.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Delver's Call: The Grudge Pit about 360 yards
- The Path Will Reveal Itself about 440 yards
- Doing Is Becoming about 440 yards
- As Her Voice Goes Silent about 440 yards
- Once More Into the Rift about 520 yards
- Shrouded by Aln'hara about 520 yards
- Ritual Reinforcement about 520 yards
- The Final Rite about 600 yards
- The Greater They Aln about 650 yards
- The Stroke of Storms about 690 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'athir, Harandar
- The Den, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Grudge Pit
Part 11 of 12.
Previous: Mushrooming Resilience · Next: Not-Yet Defeated Champions
- 1Be Grudge You
- 2You Strong?
- 3A Few Fun Guys
- 4What Doesn't Kill Them
- 5We Ready Now
- 6The Most Important Thing
- 7To the Ring
- 8Tiny Heroes' Journeys
- 9Mushrooming Courage
- 10Mushrooming Resilience
- 11Mushrooming Confidence
- 12Not-Yet Defeated Champions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mushrooming Resilience
First Tuktuk runs, then Brakko runs. Cannot be the only one still fighting. Ziny will fail by Ziny's self. Fight is too hard alone, will not be strong enough. Do not want to fail. Cannot let PH_Teamname down! Had choice, fail or run. But run was also fail. Ziny very sorry to <name>!
After this quest
Taken from the storyline's own step order.
- Not-Yet Defeated Champions
<name>, the PHTeamname look stronger now! More ready. Hope they won't run again. Next fight is against Glow Guard. Glow Guard always never lose. Hope your training makes fight better, before TEAMNAME lose. Will be fun for watch!
The storyline at a glance
The Grudge Pit has 12 steps, from Be Grudge You to Not-Yet Defeated Champions.
Maps its steps are placed on (steps per map): Harandar (12).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.