It is a crime that The Spore Horsemen was not an option.
Quest
The Most Important Thing
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
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In The Most Important Thing, you can choose between 4 options for your team's name:
1) The Ringcaps ([npc=257287]'s choice)
2) The Puffguard [npc=251715]'s choice)
3) The Sporesworn ([npc=251723]'s choice)
4) The Fungal Fellowship (presumably, your character's choice)If you choose "The Ringcaps", [npc=257287] will say:
Ringcaps was choice. Caps are best part of us!If you choose "The Puffguard", [npc=251715] will say:
Puffguard, most good choice that could be, <Name>!If you choose "The Sporesworn", [npc=251723] will say:
Sporesworn is good name. Will help us try most hard. We sworn now.Nobody says anything when you choose Option 4, "The Fungal Fellowship". No emotes, either. :(
For the first 3 choices: When you go to turn in the quest to [npc=251715], in the quest text box he will say:
Ringcaps / Puffguard / Sporesworn, perfect! Was best name.
Now we ready.
Will run into pit together, shout the Ringcaps / Puffguard / Sporesworn, eh...
Crowd will cheer, then will be new champions!For Option 4: When you go to turn in the quest to [npc=251715], in the quest text box he will say:
Fungal Fell...owship, ok. Now we ready.
Will run into pit together, shout the Fungal Fello...sip, eh...
Crowd will cheer, then will be new champions!Also, if you chose Option 4, the next quest's text will be a bit different, too:
[npc=243226], in the quest text box for To the Ring, says:Fungus... Fellows? Weird name. Who chose?
Don't worry about. Ok, ready?
You and Fungus Fellows head on down, and we say words.
<The rest of the quest text is the same regardless of which name you chose.>If you chose any of the first 3 options, this part of the quest text when accepting To the Ring will read:
Ringcaps / Puffguard / Sporesworn? Not bad. I like!
You and the Ringcaps / Puffguard / Sporesworn head on down, and we say words.
<Et cetera.>After accepting To the Ring, if you chose "The Fungal Fellowship", the spectators will have things to say, too!
[npc=243179] says:Team has a name now.
But Motta... isn't sure. What is Fungly Follows Hip?
Hard to yell that name when in Pit. Could have kept being "<Name>'s team". Would be easier for yell.
Still, Motta will yell.Once you run into The Pit, your team will attempt to yell the correct name:
[npc=257287] yells: The Fungal Fellosh!
[npc=251715] yells: The Fungus Falls!
[npc=251723] yells: The Fungal Fellowship!
[npc=251723] yells: You will get right next time. Is hard name.(I would include what [npc=243179] says --and what your team yells as they enter The Pit-- if you chose any of the first 3 options, but since we can't redo quests, I can't do that until I hop on another character, which will be quite some time.)
I chose the fourth suggested name and the teammate's responses were pretty funny :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91270))
What to do
Description
We will be strong for the Pit! But Boletus right. Another thing needed. Must have great name. Best teams all have good name. Fungus Force. Spore Storm. Cap Clash. And champions, Glow Guard! All good names. We need amazing name. Best name. So will be best team. You help choose?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 71.8 63.9
Coordinates
- Turn-inHarandar 71.8, 63.9
/way #2413 71.8 63.9 - Objective area (centre of the marked area)Harandar 71.8, 64.0
/way #2413 71.8 64.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Delver's Call: The Grudge Pit same spot
- The Stroke of Storms about 400 yards
- Colors Born Anew about 420 yards
- Hues of Tomorrow about 570 yards
- Dusk Among Pigments about 570 yards
- A Hunter's Duty about 580 yards
- The Root Cause about 600 yards
- To Har'athir about 640 yards
- A Hunter's Plight about 680 yards
- A Hunter's Weapon about 680 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'athir, Harandar
- The Den, Harandar
- Har'kuai, Harandar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Other quests on the Harandar map
- Prey: Dengzag, the Darkened Blaze (Nightmare)
- Prey: Grothoz, the Burning Shadow (Nightmare)
- Prey: Thorn-Witch Liset (Nightmare)
- Prey: Thornspeaker Edgath (Nightmare)
- Prey: Neydra the Starving (Nightmare)
- Prey: Lost Theldrin (Nightmare)
- Prey: Vylenna the Defector (Nightmare)
- Prey: Knight-Errant Bloodshatter (Nightmare)
Storyline
The Grudge Pit
Part 6 of 12.
Previous: We Ready Now · Next: To the Ring
- 1Be Grudge You
- 2You Strong?
- 3A Few Fun Guys
- 4What Doesn't Kill Them
- 5We Ready Now
- 6The Most Important Thing
- 7To the Ring
- 8Tiny Heroes' Journeys
- 9Mushrooming Courage
- 10Mushrooming Resilience
- 11Mushrooming Confidence
- 12Not-Yet Defeated Champions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- We Ready Now
Thank you, <name>! We ready for Pit. We trained to be strong. You hurt us. Now we more strong. You tell Boletus we ready now.
After this quest
Taken from the storyline's own step order.
- To the Ring
TeamName? Not bad. I like! You and the TeamName head on down, and we say words. You fight Spore Storm. If beat, fight Cap Clash. If beat, fight Fungus Force. Always-winners are Glow Guard. You won't beat. No run out! Run out is big, big lose.
The storyline at a glance
The Grudge Pit has 12 steps, from Be Grudge You to Not-Yet Defeated Champions.
Maps its steps are placed on (steps per map): Harandar (12).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.