<After accepting We Ready Now>
[npc=251715]:
We say name together!
[npc=257287]:The Ringcaps!
[npc=251723]:The Sporesworn!
[npc=251715]:The Puffguard!
Wait, what?
[npc=257287]:You both say wrong name.
[npc=251715]:I say right name, Puffguard. You both say other names!
[npc=251723]:I say... we need help, <NAME>. All want different name!Lol! This actually made me audibly laugh. How cute! :)
Quest
We Ready Now
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91450))
Description
Thank you, {name}! We ready for Pit. We trained to be strong. You hurt us. Now we more strong. You tell Boletus we ready now.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2413 71.8 64.1
Coordinates
- Turn-inHarandar 71.8, 64.1
/way #2413 71.8 64.1 - Objective areaHarandar 72.1, 62.9
/way #2413 72.1 62.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- Delver's Call: The Grudge Pit same spot
- The Stroke of Storms about 400 yards
- Colors Born Anew about 420 yards
- Hues of Tomorrow about 580 yards
- Dusk Among Pigments about 580 yards
- A Hunter's Duty about 580 yards
- The Root Cause about 600 yards
- To Har'athir about 650 yards
- The Path Will Reveal Itself about 680 yards
- Doing Is Becoming about 680 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'athir, Harandar
- The Den, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Grudge Pit
Part 5 of 12.
Previous: What Doesn't Kill Them · Next: The Most Important Thing
- 1Be Grudge You
- 2You Strong?
- 3A Few Fun Guys
- 4What Doesn't Kill Them
- 5We Ready Now
- 6The Most Important Thing
- 7To the Ring
- 8Tiny Heroes' Journeys
- 9Mushrooming Courage
- 10Mushrooming Resilience
- 11Mushrooming Confidence
- 12Not-Yet Defeated Champions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Doesn't Kill Them
Have team, now are ready to fight. Take your team to empty area. Practice fight, and see what can do.
After this quest
Taken from the storyline's own step order.
- The Most Important Thing
We will be strong for the Pit! But Boletus right. Another thing needed. Must have great name. Best teams all have good name. Fungus Force. Spore Storm. Cap Clash. And champions, Glow Guard! All good names. We need amazing name. Best name. So will be best team. You help choose?
The storyline at a glance
The Grudge Pit has 12 steps, from Be Grudge You to Not-Yet Defeated Champions.
Maps its steps are placed on (steps per map): Harandar (12).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
- Legends of the Haranir
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.