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Balance Druid Talents

ClassDruid
RoleDPS
Talents142
Class talents53
Spec talents38
Hero treesElune's Chosen, Keeper of the Grove
Choice nodes22
Game build12.1.5
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Balance Druid talents, row by row

Class Talents 53

Row 1

Rake1 point

Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.

Frenzied Regeneration1 point

Heals you for 24% health over 3 sec, and increases healing received by 20%.

Rejuvenation1 point

Heals the target for (369.6% of Spell Power) over 12 sec. You can apply Rejuvenation twice to the same target. Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.

Starfire1 point

Call down a burst of energy, causing (121.8% of Spell Power) Arcane damage to the target, and Arcane damage to all other enemies. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.

Row 2

Grievous Wounds1 point

Rake, Rip, and Thrash damage increased by 10%.

Swipe1 point

Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo points.

Ursoc's Spirit1 point

Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.

Wild Growth1 point

Heals up to 5 injured allies of the target for (336.7% of Spell Power) over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects 2 additional targets.

Starsurge1 point

Launch a surge of stellar energies at the target, dealing (367.6% of Spell Power) Astral damage.

Row 3

Rip1 point

Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 2 points: 3 points: 4 points: 5 points:

Verdant Heart1 point

Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption1 point

Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Moonkin Form1 point

Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.

Row 4

Killer Instinct2 ranks

Physical damage and Armor increased by 6%.

Row 5

Maim1 point

Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec

Ironfur1 point

Increases armor for 7 sec. Multiple uses of this ability may overlap.

Improved Barkskin1 point

Barkskin's duration is increased by 4 sec.

Hibernate1 point

Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Nurturing Instinct2 ranks

Magical damage and healing increased by 6%.

Sunfire1 point

A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates Astral Power.

Row 6 opens at 8 points spent in Class Talents

Primal Fury1 point

While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.

Thick Hide1 point

Reduces all damage taken by 4%.

Light of the Sun1 point

Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.

Natural Recovery1 point

Healing you receive is increased by 4%.

Astral Influence1 point

Increases the range of all of your spells by 5 yards.

Row 7 opens at 8 points spent in Class Talents

Choose one
Wild Charge1 point

Fly to a nearby ally's position.

Tiger Dash1 point

Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.

Aessina's Renewal1 point

When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.

Row 8 opens at 8 points spent in Class Talents

Choose one
Soothe1 point

Soothes the target, dispelling all enrage effects.

Cyclone1 point

Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.

Starlight Conduit1 point

Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.][]

Row 9 opens at 8 points spent in Class Talents

Feline Swiftness1 point

Increases your movement speed by 15%.

Well-Honed Instincts1 point

When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.

Matted Fur2 ranks

When you use Barkskin or Survival Instincts, absorb damage for 15 sec.

Row 10 opens at 8 points spent in Class Talents

Stampeding Roar1 point

Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players by 60% for 8 sec.

Lingering Healing1 point

Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.

Typhoon1 point

Blasts targets in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Choose one
Mass Entanglement1 point

Roots the target and all enemies in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.

Ursol's Vortex1 point

Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Row 11 opens at 23 points spent in Class Talents

Oakskin1 point

Survival Instincts and Barkskin reduce damage taken by an additional 10%.

Perfectly-Honed Instincts1 point

Well-Honed Instincts can trigger up to once.

Instincts of the Claw1 point

Ferocious Bite and Maul damage increased by 8%.

Lycara's Teachings2 ranks

You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Lore of the Grove1 point

Moonfire and Sunfire damage increased by 10%.

Choose one
Gale Winds1 point

Increases Typhoon's radius by 20% and its range by 5 yds.

Incessant Tempest1 point

Reduces the cooldown of Typhoon by 5 sec.

Gift of the Wild1 point

Mark of the Wild is 100% more effective on yourself.

Row 12 opens at 23 points spent in Class Talents

Choose one
Incapacitating Roar1 point

Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies for 3 sec. Damage may cancel the effect.

Mighty Bash1 point

Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.

Ursine Vigor1 point

For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.

Improved Stampeding Roar1 point

Stampeding Roar's cooldown is reduced by 60 sec.

Choose one
Circle of the Wild1 point

Physical damage dealt by your abilities increased by 25%.

Circle of the Heavens1 point

Magical damage dealt by your spells increased by 25%.

Lycara's Inspiration1 point

You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction

Symbiotic Relationship1 point

Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.

Forestwalk2 ranks

Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.

Row 13 opens at 23 points spent in Class Talents

Fluid Form1 point

Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Heart of the Wild1 point

Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies, dealing Astral damage over 8 sec.]

Innervate1 point

Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.

Balance Talents 38

Row 1

Eclipse1 point

You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 35 sec cooldown. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.

Row 2

Shooting Stars1 point

Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.

Solar Beam1 point

Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.

Row 3

Solstice1 point

During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.

Row 4

Force of Nature1 point

Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.

Twin Moons1 point

Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.

Row 5

Improved Eclipse1 point

Lunar Eclipse and Solar Eclipse have one additional charge.

Nature's Balance1 point

While in combat you generate 1 Astral Power every 2 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

Umbral Intensity1 point

Wrath damage increased by 12%. Starfire damage increased by 12%.

Choose one
Aetherial Kindling1 point

Casting Starfall extends the duration of active Moonfires and Sunfires by 3.1 sec, up to 28 sec.

Meteor Storm1 point

Starfall deals its damage 300% faster.

Row 6 opens at 8 points spent in Balance Talents

Wild Surges1 point

Your Wrath and Starfire chance to critically strike is increased by 10% and they generate 2 additional Astral Power.

Celestial Alignment1 point

Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.

Soul of the Forest1 point

Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.

Row 7 opens at 8 points spent in Balance Talents

Stellar Amplification1 point

Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.

Choose one
Whirling Stars1 point

Incarnation: Chosen of Elune's cooldown is reduced by 60 seconds and it has two charges.

Orbital Strike1 point

Incarnation: Chosen of Elune blasts all enemies in a targeted area for Astral damage and applies Stellar Flare to them. Reduces the cooldown of Incarnation: Chosen of Elune by 60 sec. Burns the target for (36% of Spell Power) Astral damage, and then an additional (210% of Spell Power) damage over 24 sec. If dispelled, causes (211.5% of Spell Power) damage to the dispeller and blasts them upwards. Generates 12 Astral Power.

Touch the Cosmos1 point

Casting Wrath has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire has a 15% chance to make your next Starsurge or Starfall free.

Row 8 opens at 8 points spent in Balance Talents

Choose one
Sunseeker Mushroom1 point

Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (265.9% of Spell Power) Nature damage and then an additional (150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.

Wild Mushroom1 point

Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.

Choose one
Elune's Challenge1 point

When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 sec or until you enter an Eclipse.

Meteorites1 point

Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing (21.9% of Spell Power) Astral damage.

Row 9 opens at 8 points spent in Balance Talents

Cosmic Rapidity2 ranks

Your Moonfire and Sunfire deal damage 20% more frequently, also increasing the rate that Shooting Stars fall.

Celestial Fire1 point

Moonfire, Sunfire, and Shooting Stars damage increased by 10%.

Sculpt the Stars1 point

The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 3 sec.

Hail of Stars1 point

Casting a free Starsurge or Starfall grants Solstice for 3 sec.

Starlord2 ranks

Starsurge and Starfall grant you 2% Haste for 20 sec or until you enter a new Eclipse. Gaining a stack does not refresh the duration.

Row 10 opens at 20 points spent in Balance Talents

Astral Communion1 point

Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.

Balance of All Things2 ranks

Entering Eclipse increases your critical strike chance with Arcane or Nature spells, decreasing by 2% every 1 sec.

Total Eclipse2 ranks

Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.

Choose one
Starweaver1 point

Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Rattle the Stars1 point

Starsurge and Starfall deal 8% increased damage and their cost is reduced by 10%.

Power of Goldrinn1 point

Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Astral damage to the target.

Row 11 opens at 20 points spent in Balance Talents

Choose one
Incarnation: Chosen of Elune1 point

An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, 10% increased Arcane damage, and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.

Convoke the Spirits1 point

Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased.

Choose one
Fury of Elune1 point

Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates over its duration.

New Moon1 point

Deals (258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.

Row 12 opens at 20 points spent in Balance Talents

Choose one
Sundered Firmament1 point

Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.

Orbit Breaker1 point

Every 30th Shooting Star calls down a Full Moon at 50% effectiveness upon its target.

Row 13 opens at 20 points spent in Balance Talents

Umbral Embrace1 point

Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 75% additional damage.

Harmony of the Heavens1 point

Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to 6%.

Denizen of the Dream1 point

Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.

Radiant Moonlight1 point

New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.

Row 14 opens at 20 points spent in Balance Talents

Elune's Guidance1 point

Reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 12. Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Row 15 opens at 20 points spent in Balance Talents

Choose one
Ascendant Eclipses1 point

Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.

Elune's Chosen 14

Row 1

Boundless Moonlight1 point

Lunar Beam now causes you to leech life equal to 12% of all damage dealt to enemies within the beam. Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage.] [ Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage. New Moon and Half Moon call down 1 Minor Moons and Full Moon calls down 2 Minor Moons that deal (188.5% of Spell Power) Astral damage and generate 3 Astral Power.]

Row 2

Moon Guardian1 point

Moonfire and Starfire generate 2 additional Astral Power.

Lunar Insight1 point

Moonfire deals 20% increased damage. Red Moon deals 30% increased damage.

Glistening Fur1 point

Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.

Star Cascade1 point

Gaining Astral Power with Starfire has a 30% chance to launch a Starsurge at a victim at 50% effectiveness.

Row 3

Stellar Command1 point

Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.

Atmospheric Exposure1 point

Enemies damaged by Full Moon or Fury of Elune take 6% increased damage from you for 6 sec.

Choose one
Moondust1 point

Enemies affected by Moonfire are slowed by 20%.

Elune's Grace1 point

Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.

Penumbral Swell1 point

Lunar Eclipse increases Arcane damage by an additional 3%.

Row 4

Lunar Calling1 point

Starfire deals 120% increased damage to its primary target. Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.

Choose one
The Light of Elune1 point

Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates over its duration.

Astral Insight1 point

Incarnation: Chosen of Elune increases Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.

Choose one
Arcane Affinity1 point

All Arcane damage from your spells and abilities is increased by 3%.

Lunation1 point
Bask in Moonlight1 point

Starfall damage increased by 10%.]?s400254[Raze][Maul] damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.

Row 5

The Eternal Moon1 point

Further increases the power of Boundless Moonlight. Lunar Beam increases Mastery, deals 30% increased damage, and lasts 3 sec longer. The flash of energy now generates 6 Rage and its damage is increased by 50%.

Keeper of the Grove 14

Row 1 opens at 1 points spent in Keeper of the Grove

Dream Surge1 point

Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing Nature damage to nearby enemies. Damage reduced above 5 targets.

Row 2 opens at 1 points spent in Keeper of the Grove

Treants of the Moon1 point

Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec.

Row 3 opens at 1 points spent in Keeper of the Grove

Expansiveness1 point

Your maximum mana is increased by 5% and your maximum Astral Power is increased by 20.

Sylvan Beckoning1 point

Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (150% of Spell Power) Astral damage and Starfall at 250% effectiveness.

Row 4 opens at 1 points spent in Keeper of the Grove

Protective Growth1 point

Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.

Row 5 opens at 1 points spent in Keeper of the Grove

Dryad's Dance1 point

Dryads cause Swiftmend to cool down 25% faster.

Row 6 opens at 1 points spent in Keeper of the Grove

Choose one
Power of Nature1 point

Your Force of Nature treants no longer taunt and deal 300% increased melee damage.

Durability of Nature1 point

Your Force of Nature treants have 100% increased health.

Cenarius' Might1 point

Entering Eclipse increases your haste by 6% for 6 sec.

Choose one
Grove's Inspiration1 point

Wrath and Starfire damage increased by 10%. Regrowth and Wild Growth healing increased by 9%.

Potent Enchantments1 point

Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%.

Row 7 opens at 1 points spent in Keeper of the Grove

Spirit of the Thicket1 point

Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (4392% of Spell Power) over 6 sec.

Row 8 opens at 1 points spent in Keeper of the Grove

Choose one
Bounteous Bloom1 point

Force of Nature Treants last 4 sec longer.

Early Spring1 point

Force of Nature cooldown reduced by 15 sec.

Choose one
Power of the Dream1 point

Force of Nature grants an additional stack of Dream Burst.

Control of the Dream1 point

Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.

Blooming Infusion1 point

Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant.

Row 9 opens at 1 points spent in Keeper of the Grove

Harmony of the Grove1 point

Each of your Force of Nature treants increases damage your spells deal by 4% while active.

Best Balance Druid builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Balance Druid players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Balance Druid tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 3132

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2748, Keeper of the Grove hero tree, 71 talents. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZhxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA
  2. Build 2 A real loadout from the ladder, best rating 2581, Keeper of the Grove hero tree, 71 talents. Against build 1 it takes Improved Stampeding Roar and Umbral Intensity and skips Heart of the Wild and Denizen of the Dream. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsNmZmZhxwMLjlZMjZGmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA
  3. Build 3 A real loadout from the ladder, best rating 2441, Keeper of the Grove hero tree, 71 talents. Against build 1 it takes Mighty Bash, Umbral Intensity and Soul of the Forest and skips Incapacitating Roar, Sculpt the Stars and Denizen of the Dream. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlZMjZYmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA

61 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 71 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Astral Influence, Balance of All Things, Celestial Alignment, Celestial Fire, Circle of the Heavens and Cosmic Rapidity, plus 53 more.

The ladder is split on Lunar Calling (50%), Umbral Intensity (50%), Mighty Bash (51%), Bask in Moonlight (48%), Incapacitating Roar (46%) and Penumbral Swell (55%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Mighty Bash (51%) against Incapacitating Roar (46%); Astral Insight (60%) against The Light of Elune (26%).

Rarely taken but still seen on the ladder: Fluid Form (10%), Elune's Grace (9%), Aetherial Kindling (8%), Radiant Moonlight (8%), Sundered Firmament (8%) and Durability of Nature (7%).

Hero tree split: Keeper of the Grove 95% and Elune's Chosen 5%.

3v3 Arena: 100 top players, best rating 2927

No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2562, Keeper of the Grove hero tree, 71 talents. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA
  2. Build 2 A real loadout from the ladder, best rating 2537, Keeper of the Grove hero tree, 71 talents. Against build 1 it takes Incapacitating Roar and skips Mighty Bash. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZhxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA
  3. Build 3 A real loadout from the ladder, best rating 2524, Keeper of the Grove hero tree, 71 talents. Against build 1 it takes Improved Stampeding Roar, Incapacitating Roar, Lingering Healing and Wild Mushroom and skips Heart of the Wild, Mighty Bash, Sunseeker Mushroom and Sculpt the Stars. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsNmZmZxMGmZbmlhZMDmlZWmZmBbYAwAstN2w0MzyIAAAAbMzMzgNDjxAwMDAMA

61 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 71 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Balance of All Things, Celestial Alignment, Celestial Fire, Circle of the Heavens, Cosmic Rapidity and Eclipse, plus 53 more.

The ladder is split on Mighty Bash (49%), Incapacitating Roar (48%), Innervate (41%), Perfectly-Honed Instincts (40%), Lunar Calling (61%) and Bask in Moonlight (62%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Mighty Bash (49%) against Incapacitating Roar (48%); Sunseeker Mushroom (67%) against Wild Mushroom (28%); Astral Insight (70%) against The Light of Elune (20%).

Rarely taken but still seen on the ladder: Arcane Affinity (10%), Durability of Nature (10%), Radiant Moonlight (10%), Rake (9%), Sundered Firmament (9%) and Aetherial Kindling (8%).

Hero tree split: Keeper of the Grove 96% and Elune's Chosen 4%.

Battleground Blitz: 100 top players, best rating 2985

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2584, Keeper of the Grove hero tree, 71 talents. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlZMjZYmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA
  2. Build 2 A real loadout from the ladder, best rating 2835, Keeper of the Grove hero tree, 72 talents. Against build 1 it takes Rake, Rejuvenation, Lingering Healing and Wild Surges and skips Feline Swiftness, Remove Corruption, Total Eclipse and Touch the Cosmos. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWGlZpZMzMDwsZmZGbGGMLzsMjZMjlZWMmZmhZDDAGgttxCmmZWGBAAAYzMzMGsZgxMAmZAgBA
  3. Build 3 A real loadout from the ladder, best rating 2675, Keeper of the Grove hero tree, 72 talents. Against build 1 it takes Killer Instinct, Incapacitating Roar, Sculpt the Stars and Perfectly-Honed Instincts and skips Mighty Bash, Remove Corruption, Umbral Intensity and Soul of the Forest. Load in calculatorCYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMD8AmNzMzMLwDwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGzYMDgZGAYA

49 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 72 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Balance of All Things, Celestial Alignment, Circle of the Heavens, Cosmic Rapidity, Eclipse and Frenzied Regeneration, plus 41 more.

The ladder is split on Aetherial Kindling (49%), Astral Insight (48%), Incapacitating Roar (48%), Remove Corruption (48%), Sculpt the Stars (48%) and Umbral Intensity (53%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Incapacitating Roar (48%) against Mighty Bash (47%); Astral Insight (48%) against The Light of Elune (32%); Power of Nature (71%) against Durability of Nature (19%); Lunation (57%) against Arcane Affinity (19%).

Rarely taken but still seen on the ladder: Power of Goldrinn (9%), Gale Winds (8%), Grove's Inspiration (8%), Meteor Storm (5%), Hibernate (3%) and Ironfur (3%).

Hero tree split: Keeper of the Grove 87% and Elune's Chosen 13%.

Where the brackets disagree: Fury of Elune is run by 71% in Battleground Blitz but 13% in Solo Shuffle; Rake is run by 57% in Battleground Blitz but 9% in 3v3 Arena; Total Eclipse is run by 86% in Solo Shuffle but 41% in Battleground Blitz; Denizen of the Dream is run by 70% in Solo Shuffle but 25% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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