Balance Druid Talents
Balance Druid talents, row by row
Class Talents 53
Row 1
Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.
Heals you for 24% health over 3 sec, and increases healing received by 20%.
Heals the target for (369.6% of Spell Power) over 12 sec. You can apply Rejuvenation twice to the same target. Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.
Call down a burst of energy, causing (121.8% of Spell Power) Arcane damage to the target, and Arcane damage to all other enemies. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
Row 2
Rake, Rip, and Thrash damage increased by 10%.
Connected from Rake
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo points.
Connected from Frenzied Regeneration, Rake
Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Connected from Rejuvenation, Frenzied Regeneration
Heals up to 5 injured allies of the target for (336.7% of Spell Power) over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects 2 additional targets.
Connected from Rejuvenation
Launch a surge of stellar energies at the target, dealing (367.6% of Spell Power) Astral damage.
Connected from Starfire
Row 3
Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 2 points: 3 points: 4 points: 5 points:
Connected from Rake
Frenzied Regeneration and Barkskin increase all healing received by 20%.
Connected from Ursoc's Spirit, Swipe, Frenzied Regeneration
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Connected from Rejuvenation, Ursoc's Spirit
Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.
Connected from Starfire
Row 4
Physical damage and Armor increased by 6%.
Connected from Rip, Swipe, Verdant Heart
Row 5
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec
Connected from Rip
Increases armor for 7 sec. Multiple uses of this ability may overlap.
Connected from Verdant Heart
Barkskin's duration is increased by 4 sec.
Connected from Ursoc's Spirit, Verdant Heart, Remove Corruption
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Connected from Remove Corruption
Magical damage and healing increased by 6%.
Connected from Wild Growth, Moonkin Form, Remove Corruption
A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates Astral Power.
Connected from Moonkin Form
Row 6 opens at 8 points spent in Class Talents
While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Connected from Killer Instinct
Reduces all damage taken by 4%.
Connected from Killer Instinct, Improved Barkskin
Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Connected from Improved Barkskin
Healing you receive is increased by 4%.
Connected from Nurturing Instinct, Improved Barkskin, Hibernate
Increases the range of all of your spells by 5 yards.
Connected from Nurturing Instinct
Row 7 opens at 8 points spent in Class Talents
Fly to a nearby ally's position.
Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Connected from Killer Instinct, Thick Hide
When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Connected from Nurturing Instinct, Natural Recovery
Row 8 opens at 8 points spent in Class Talents
Soothes the target, dispelling all enrage effects.
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Connected from Natural Recovery, Thick Hide
Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.][]
Connected from Astral Influence, Sunfire
Row 9 opens at 8 points spent in Class Talents
Increases your movement speed by 15%.
Connected from Wild Charge or Tiger Dash
When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Connected from Wild Charge or Tiger Dash
When you use Barkskin or Survival Instincts, absorb damage for 15 sec.
Connected from Thick Hide, Wild Charge or Tiger Dash
Row 10 opens at 8 points spent in Class Talents
Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players by 60% for 8 sec.
Connected from Soothe or Cyclone
Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Connected from Natural Recovery, Aessina's Renewal
Blasts targets in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Connected from Aessina's Renewal
Roots the target and all enemies in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.
Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Connected from Aessina's Renewal
Row 11 opens at 23 points spent in Class Talents
Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Connected from Well-Honed Instincts, Feline Swiftness
Well-Honed Instincts can trigger up to once.
Connected from Well-Honed Instincts
Ferocious Bite and Maul damage increased by 8%.
Connected from Stampeding Roar
You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Connected from Stampeding Roar
Moonfire and Sunfire damage increased by 10%.
Connected from Stampeding Roar
Increases Typhoon's radius by 20% and its range by 5 yds.
Reduces the cooldown of Typhoon by 5 sec.
Connected from Typhoon
Mark of the Wild is 100% more effective on yourself.
Connected from Mass Entanglement or Ursol's Vortex, Typhoon
Row 12 opens at 23 points spent in Class Talents
Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies for 3 sec. Damage may cancel the effect.
Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Connected from Oakskin
For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Connected from Oakskin
Stampeding Roar's cooldown is reduced by 60 sec.
Connected from Lycara's Teachings
Physical damage dealt by your abilities increased by 25%.
Magical damage dealt by your spells increased by 25%.
Connected from Lycara's Teachings
You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Connected from Lycara's Teachings
Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Connected from Gift of the Wild
Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Connected from Gift of the Wild
Row 13 opens at 23 points spent in Class Talents
Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Connected from Oakskin
Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies, dealing Astral damage over 8 sec.]
Connected from Improved Stampeding Roar, Lycara's Inspiration, Circle of the Wild or Circle of the Heavens
Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
Connected from Gift of the Wild
Balance Talents 38
Row 1
You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 35 sec cooldown. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.
Row 2
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.
Connected from Eclipse
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Connected from Eclipse
Row 3
During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.
Connected from Shooting Stars
Row 4
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
Connected from Shooting Stars, Solar Beam
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Connected from Solar Beam
Row 5
Lunar Eclipse and Solar Eclipse have one additional charge.
Connected from Solstice
While in combat you generate 1 Astral Power every 2 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Connected from Solstice, Force of Nature
Wrath damage increased by 12%. Starfire damage increased by 12%.
Connected from Twin Moons, Force of Nature
Casting Starfall extends the duration of active Moonfires and Sunfires by 3.1 sec, up to 28 sec.
Starfall deals its damage 300% faster.
Connected from Twin Moons
Row 6 opens at 8 points spent in Balance Talents
Your Wrath and Starfire chance to critically strike is increased by 10% and they generate 2 additional Astral Power.
Connected from Improved Eclipse, Nature's Balance
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.
Connected from Umbral Intensity, Nature's Balance, Force of Nature
Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.
Connected from Aetherial Kindling or Meteor Storm, Umbral Intensity
Row 7 opens at 8 points spent in Balance Talents
Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec. Limit 1.
Connected from Wild Surges, Celestial Alignment
Incarnation: Chosen of Elune's cooldown is reduced by 60 seconds and it has two charges.
Incarnation: Chosen of Elune blasts all enemies in a targeted area for Astral damage and applies Stellar Flare to them. Reduces the cooldown of Incarnation: Chosen of Elune by 60 sec. Burns the target for (36% of Spell Power) Astral damage, and then an additional (210% of Spell Power) damage over 24 sec. If dispelled, causes (211.5% of Spell Power) damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
Connected from Celestial Alignment
Casting Wrath has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire has a 15% chance to make your next Starsurge or Starfall free.
Connected from Soul of the Forest, Celestial Alignment
Row 8 opens at 8 points spent in Balance Talents
Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (265.9% of Spell Power) Nature damage and then an additional (150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
Connected from Improved Eclipse, Wild Surges
When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 sec or until you enter an Eclipse.
Connected from Wild Surges
Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing (21.9% of Spell Power) Astral damage.
Connected from Aetherial Kindling or Meteor Storm, Soul of the Forest
Row 9 opens at 8 points spent in Balance Talents
Your Moonfire and Sunfire deal damage 20% more frequently, also increasing the rate that Shooting Stars fall.
Connected from Stellar Amplification, Sunseeker Mushroom or Wild Mushroom, Nature's Grace or Elune's Challenge
Moonfire, Sunfire, and Shooting Stars damage increased by 10%.
Connected from Whirling Stars or Orbital Strike
The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 3 sec.
Connected from Whirling Stars or Orbital Strike
Casting a free Starsurge or Starfall grants Solstice for 3 sec.
Connected from Touch the Cosmos
Starsurge and Starfall grant you 2% Haste for 20 sec or until you enter a new Eclipse. Gaining a stack does not refresh the duration.
Connected from Meteorites, Touch the Cosmos, Soul of the Forest
Row 10 opens at 20 points spent in Balance Talents
Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
Connected from Sunseeker Mushroom or Wild Mushroom, Cosmic Rapidity
Entering Eclipse increases your critical strike chance with Arcane or Nature spells, decreasing by 2% every 1 sec.
Connected from Cosmic Rapidity, Sculpt the Stars
Entering any Eclipse has a 15% chance to grant the benefits of both Lunar and Solar Eclipse.
Connected from Starlord, Sculpt the Stars
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Starsurge and Starfall deal 8% increased damage and their cost is reduced by 10%.
Connected from Starlord
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Astral damage to the target.
Connected from Meteorites, Starlord
Row 11 opens at 20 points spent in Balance Talents
An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, 10% increased Arcane damage, and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased.
Connected from Balance of All Things, Total Eclipse
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates over its duration.
Deals (258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
Connected from Total Eclipse, Starweaver or Rattle the Stars, Power of Goldrinn
Row 12 opens at 20 points spent in Balance Talents
Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
Every 30th Shooting Star calls down a Full Moon at 50% effectiveness upon its target.
Connected from Balance of All Things, Astral Communion
Row 13 opens at 20 points spent in Balance Talents
Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 75% additional damage.
Connected from Sundered Firmament or Orbit Breaker
Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to 6%.
Connected from Incarnation: Chosen of Elune or Convoke the Spirits, Sundered Firmament or Orbit Breaker
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Connected from Fury of Elune or New Moon, Incarnation: Chosen of Elune or Convoke the Spirits
New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.
Connected from Fury of Elune or New Moon
Row 14 opens at 20 points spent in Balance Talents
Reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 12. Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Connected from Incarnation: Chosen of Elune or Convoke the Spirits
Row 15 opens at 20 points spent in Balance Talents
Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.
Elune's Chosen 14
Row 1
Lunar Beam now causes you to leech life equal to 12% of all damage dealt to enemies within the beam. Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage.] [ Fury of Elune now ends with a flash of energy, blasting nearby enemies for (216.3% of Spell Power) Astral damage. New Moon and Half Moon call down 1 Minor Moons and Full Moon calls down 2 Minor Moons that deal (188.5% of Spell Power) Astral damage and generate 3 Astral Power.]
Row 2
Moonfire and Starfire generate 2 additional Astral Power.
Connected from Boundless Moonlight
Moonfire deals 20% increased damage. Red Moon deals 30% increased damage.
Connected from Boundless Moonlight
Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.
Connected from Boundless Moonlight
Gaining Astral Power with Starfire has a 30% chance to launch a Starsurge at a victim at 50% effectiveness.
Connected from Boundless Moonlight
Row 3
Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.
Connected from Moon Guardian
Enemies damaged by Full Moon or Fury of Elune take 6% increased damage from you for 6 sec.
Connected from Lunar Insight
Enemies affected by Moonfire are slowed by 20%.
Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.
Connected from Glistening Fur
Lunar Eclipse increases Arcane damage by an additional 3%.
Connected from Star Cascade
Row 4
Starfire deals 120% increased damage to its primary target. Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.
Connected from Stellar Command
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates over its duration.
Incarnation: Chosen of Elune increases Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.
Connected from Atmospheric Exposure
All Arcane damage from your spells and abilities is increased by 3%.
Connected from Moondust or Elune's Grace
Starfall damage increased by 10%.]?s400254[Raze][Maul] damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.
Connected from Penumbral Swell
Row 5
Further increases the power of Boundless Moonlight. Lunar Beam increases Mastery, deals 30% increased damage, and lasts 3 sec longer. The flash of energy now generates 6 Rage and its damage is increased by 50%.
Connected from Lunar Calling, The Light of Elune or Astral Insight, Arcane Affinity or Lunation, Bask in Moonlight
Keeper of the Grove 14
Row 1 opens at 1 points spent in Keeper of the Grove
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing Nature damage to nearby enemies. Damage reduced above 5 targets.
Row 2 opens at 1 points spent in Keeper of the Grove
Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec.
Connected from Dream Surge
Row 3 opens at 1 points spent in Keeper of the Grove
Your maximum mana is increased by 5% and your maximum Astral Power is increased by 20.
Connected from Dream Surge
Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (150% of Spell Power) Astral damage and Starfall at 250% effectiveness.
Connected from Dream Surge
Row 4 opens at 1 points spent in Keeper of the Grove
Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.
Connected from Dream Surge
Row 5 opens at 1 points spent in Keeper of the Grove
Dryads cause Swiftmend to cool down 25% faster.
Connected from Sylvan Beckoning
Row 6 opens at 1 points spent in Keeper of the Grove
Your Force of Nature treants no longer taunt and deal 300% increased melee damage.
Your Force of Nature treants have 100% increased health.
Connected from Treants of the Moon
Entering Eclipse increases your haste by 6% for 6 sec.
Connected from Expansiveness
Wrath and Starfire damage increased by 10%. Regrowth and Wild Growth healing increased by 9%.
Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%.
Connected from Protective Growth
Row 7 opens at 1 points spent in Keeper of the Grove
Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (4392% of Spell Power) over 6 sec.
Connected from Dryad's Dance
Row 8 opens at 1 points spent in Keeper of the Grove
Force of Nature Treants last 4 sec longer.
Force of Nature cooldown reduced by 15 sec.
Connected from Power of Nature or Durability of Nature
Force of Nature grants an additional stack of Dream Burst.
Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
Connected from Cenarius' Might
Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant.
Connected from Grove's Inspiration or Potent Enchantments
Row 9 opens at 1 points spent in Keeper of the Grove
Each of your Force of Nature treants increases damage your spells deal by 4% while active.
Connected from Blooming Infusion, Power of the Dream or Control of the Dream, Bounteous Bloom or Early Spring, Spirit of the Thicket
Best Balance Druid builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Balance Druid players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Balance Druid tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3132
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZhxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA - Build 2 Against build 1 it takes Improved Stampeding Roar and Umbral Intensity and skips Heart of the Wild and Denizen of the Dream. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsNmZmZhxwMLjlZMjZGmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA - Build 3 Against build 1 it takes Mighty Bash, Umbral Intensity and Soul of the Forest and skips Incapacitating Roar, Sculpt the Stars and Denizen of the Dream. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlZMjZYmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA
61 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 71 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Astral Influence, Balance of All Things, Celestial Alignment, Celestial Fire, Circle of the Heavens and Cosmic Rapidity, plus 53 more.
The ladder is split on Lunar Calling (50%), Umbral Intensity (50%), Mighty Bash (51%), Bask in Moonlight (48%), Incapacitating Roar (46%) and Penumbral Swell (55%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Mighty Bash (51%) against Incapacitating Roar (46%); Astral Insight (60%) against The Light of Elune (26%).
Rarely taken but still seen on the ladder: Fluid Form (10%), Elune's Grace (9%), Aetherial Kindling (8%), Radiant Moonlight (8%), Sundered Firmament (8%) and Durability of Nature (7%).
Hero tree split: Keeper of the Grove 95% and Elune's Chosen 5%.
3v3 Arena: 100 top players, best rating 2927
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA - Build 2 Against build 1 it takes Incapacitating Roar and skips Mighty Bash. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZhxwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGGjZAMzAADA - Build 3 Against build 1 it takes Improved Stampeding Roar, Incapacitating Roar, Lingering Healing and Wild Mushroom and skips Heart of the Wild, Mighty Bash, Sunseeker Mushroom and Sculpt the Stars. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsNmZmZxMGmZbmlhZMDmlZWmZmBbYAwAstN2w0MzyIAAAAbMzMzgNDjxAwMDAMA
61 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 71 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Balance of All Things, Celestial Alignment, Celestial Fire, Circle of the Heavens, Cosmic Rapidity and Eclipse, plus 53 more.
The ladder is split on Mighty Bash (49%), Incapacitating Roar (48%), Innervate (41%), Perfectly-Honed Instincts (40%), Lunar Calling (61%) and Bask in Moonlight (62%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Mighty Bash (49%) against Incapacitating Roar (48%); Sunseeker Mushroom (67%) against Wild Mushroom (28%); Astral Insight (70%) against The Light of Elune (20%).
Rarely taken but still seen on the ladder: Arcane Affinity (10%), Durability of Nature (10%), Radiant Moonlight (10%), Rake (9%), Sundered Firmament (9%) and Aetherial Kindling (8%).
Hero tree split: Keeper of the Grove 96% and Elune's Chosen 4%.
Battleground Blitz: 100 top players, best rating 2985
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMDwsZmZmZjxwMLjlZMjZYmlZMzMD2wAgBYbbshpZmlRAAAA2MzMzMYzwYMAMzAADA - Build 2 Against build 1 it takes Rake, Rejuvenation, Lingering Healing and Wild Surges and skips Feline Swiftness, Remove Corruption, Total Eclipse and Touch the Cosmos. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWGlZpZMzMDwsZmZGbGGMLzsMjZMjlZWMmZmhZDDAGgttxCmmZWGBAAAYzMzMGsZgxMAmZAgBA - Build 3 Against build 1 it takes Killer Instinct, Incapacitating Roar, Sculpt the Stars and Perfectly-Honed Instincts and skips Mighty Bash, Remove Corruption, Umbral Intensity and Soul of the Forest. Load in calculator
CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMLNjxMD8AmNzMzMLwDwMLjlhZMzwsMjZmZwGGAMAbbjNMNzsMCAAAwmZmZmBbGzYMDgZGAYA
49 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 72 talents in a full loadout. They include Aessina's Renewal, Ascendant Eclipses, Balance of All Things, Celestial Alignment, Circle of the Heavens, Cosmic Rapidity, Eclipse and Frenzied Regeneration, plus 41 more.
The ladder is split on Aetherial Kindling (49%), Astral Insight (48%), Incapacitating Roar (48%), Remove Corruption (48%), Sculpt the Stars (48%) and Umbral Intensity (53%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Incapacitating Roar (48%) against Mighty Bash (47%); Astral Insight (48%) against The Light of Elune (32%); Power of Nature (71%) against Durability of Nature (19%); Lunation (57%) against Arcane Affinity (19%).
Rarely taken but still seen on the ladder: Power of Goldrinn (9%), Gale Winds (8%), Grove's Inspiration (8%), Meteor Storm (5%), Hibernate (3%) and Ironfur (3%).
Hero tree split: Keeper of the Grove 87% and Elune's Chosen 13%.
Where the brackets disagree: Fury of Elune is run by 71% in Battleground Blitz but 13% in Solo Shuffle; Rake is run by 57% in Battleground Blitz but 9% in 3v3 Arena; Total Eclipse is run by 86% in Solo Shuffle but 41% in Battleground Blitz; Denizen of the Dream is run by 70% in Solo Shuffle but 25% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).