There's a series of arrows pointing towards the Faire. In order they are:
"Ahead of You, Down the Path"
"A Majestic, Magical Faire!"
"Ignore the Darkened, Eerie Woods"
"Ignore the Eyes That Blink and Stare"
"Fun & Games & Wondrous Sights!"
"Music & Fireworks to Light Up the Night!"
"Do Not Stop! You're Nearly There!"
"Behold, My Friend: THE DARKMOON FAIRE!"In case you guys don't realise, it's a poem.
WoW Zone
Darkmoon Island
Level 1+.
Details
Counts are what the current game build's data holds for this zone.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Darkmoon Faire no longer stays open after 11:59pm on Saturdays, even if you were already inside before the portal closed.
While the NPCs used to remain active and would even give fresh dailies when reset came (if you stuck around that long), they now despawn shortly after the faire is scheduled to close.
The Deathmatch chest will not spawn.
Vendors disappear.
Even the fishing pools stop spawning.You can remain on the island if you want, but you're going to be all alone.
To make matters worse, you can still hear the sounds of the faire after everything despawns. You can hear the carnies laughing, children playing, whistles blowing, and crowds rustling, but no one is there.
And you thought this Island was creepy when it was occupied...
If your times in the... living world of Darkmoon Island grow boring, perhaps you should take a trip around the isle looking for the six ghosts, each with their own little tale... But you yourself must be dead to see them...
Or you can cheat and click these links:
Franklin Jenner
Kupp Coincare
Arlon Surehoof
Brendon Paulson
Sithera Wellspun
Martha Weller
Map
Quest hubQuest hubThe in-game map of Darkmoon Island with 2 quest hubs placed from the game data. Coordinates are the in-game map's own (0 to 100, left to right and top to bottom); subzone marks sit at the centre of each area's explored-map overlay.
| Marker | Name | Coordinates | Detail |
|---|---|---|---|
| Quest hub | 47.3, 78.9 | 4 quests turned in here | |
| Quest hub | 59.3, 62.7 | 2 quests turned in here |
Quest Hubs in Darkmoon Island
The game marks 9 quests on the Darkmoon Island map, 8 of them with a turn-in point. Turn-in points that cluster together make a hub; a hub is named after the flight point or landmark it sits beside when one is that close.
Storylines in Darkmoon Island
Quest lines from the game data that run through Darkmoon Island, in the order the client lists them.
Some Wicked Things
- Beginning Impositions
- Some Wicked Things This Way Come
- Hermetic Insurance
- Those Who Hesitate
- Curses & Cultists
- Fel Suspicions
- Last Rites By Accident
- When Revenge Burns Green
3 more steps, ending with A Wolf Among Sheep.
Maps Inside Darkmoon Island
Caves, buildings and instances the game gives their own map, each opening from the Darkmoon Island map.
- Darkmoon Island (dungeon map)
Community notes from Wowhead · 109 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 109 on Wowhead.
Named areas inside Darkmoon Island, from the current game data.
Quests the game data places in this zone. Open one for its objectives and rewards.
Collectibles from Darkmoon Island
Mounts, toys and battle pets the game data says you can obtain in Darkmoon Island. Showing 20 of 34 - the rest are listed on each collection's own page.
Mounts (4)
Toys (8 of 10)
Pets (8 of 20)
Quest Rewards in Darkmoon Island
Blizzard's quest data places 17 quests in Darkmoon Island. Together they award 96,300 experience and 311g 79s in coin. They are open to characters of level 1 to 90.
- Reputation earned: Darkmoon Faire (+750).
- Item rewards (3 different items, counting every choice): Darkmoon Game Prize, Darkmoon Prize Ticket, Silas' Secret Stash.
Totals are summed from the Blizzard game data API quest records for this area; a quest that offers a choice counts every option once.