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Quest Log

Hermetic Insurance

Hermetic Insurance is a quest for level 30-70 in Darkmoon Island. It is step 3 of 13 in the Some Wicked Things storyline. The quest's turn-in marker is in Darkmoon Island at 47.3, 78.9. It rewards 9,500 experience and money.

Description

Ah, the latest group have gathered beneath my wings like chicks to a mother crow. You've done well so far, <name>. They trust you.

I trust you.

The next step in shepherding these simple souls along in their diabolical journeys is to safeguard them against the void. Against oblivion. Against death.

Take my soulstone and use it to gird the willing... and the damned.

Rewards

Money28 gold9 silver
Experience9,500 XP
Top Comments

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Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapDarkmoon IslandTurn-in marker at 47.3, 78.9, 13 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkmoon Island Quest turn-in 13 mapped points
Darkmoon Island map showing where to go for Hermetic InsuranceTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #407 47.3 78.9

Coordinates

  • Turn-inDarkmoon Island 47.3, 78.9/way #407 47.3 78.9
  • Objective area (centre of the marked area)Darkmoon Island 48.6, 79.1/way #407 48.6 79.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Quest Line

Storyline

Some Wicked Things

Part 3 of 13.

Previous: Some Wicked Things This Way Come · Next: Those Who Hesitate

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Some Wicked Things This Way ComeDarkmoon Island · Level 30-70

    Phineas did well in bringing you to me, <name>. There is much work to be done. We'd best get to it! As a master of the dark arts, I need you to help me whip these newcomers into shape. Talk to them. They come from many walks of life--all of them unfamiliar with the dark arts. Learn their wishes.

After this quest

Taken from the storyline's own step order.

  • Those Who HesitateDarkmoon Island · Level 30-70

    Hm. There is one who has been counted amongst our number, but is not here. The draenei. <Madam Shadow inhales.> I can taste the Light about him. Go, see to it that he rejoins us. There is much work to be done.

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Burning Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Darkmoon Island

See all 17 quests in Darkmoon Island
Downloads