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Quest

Fel Suspicions

A World of Warcraft quest in Darkmoon Island. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-70
Quest ID75639

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75639))

Requirements

ClassesWarlock and Adventurer

Read from the Blizzard quest API.

What to do

StorylineSome Wicked Things, step 6 of 13
Rewards14g 4s 50c, 4,750 XP

Description

At the risk of stating the obvious, something very wrong is going on. I know you feel it too. Madam Shadow is sending myself and the other initiates to the Altar of Storms, to try our hand at summoning demons. Please, {name}, poke your head around here and see if you can't piece together what she's up to. I saw her and her servant heading towards the back of the faire... I'm sure she has her guard up. Maybe there's some way you can get close without drawing attention to yourself?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkmoon Island Quest turn-in 15 mapped points
Darkmoon Island map showing where to go for Fel SuspicionsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #407 59.7 62.2

Coordinates

  • Turn-inDarkmoon Island 59.7, 62.2/way #407 59.7 62.2
  • Objective areaDarkmoon Island 59.4, 62.4/way #407 59.4 62.4
  • Objective area (centre of the marked area)Darkmoon Island 62.4, 66.6/way #407 62.4 66.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money14 gold4 silver
Experience4,750 XP

Storyline

Some Wicked Things

Part 6 of 13.

Previous: Curses & Cultists · Next: Last Rites By Accident

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Curses & CultistsDarkmoon Island · Level 30-70

    The wheat has been separated from the chaff. Now the fun can truly begin. I have an exciting... field trip... planned for our students. But they are not yet ready. Take my grimoire and have the pandaren, zandalari, and tauren try their hand at curses.

After this quest

Taken from the storyline's own step order.

  • Last Rites By AccidentBurning Steppes · Level 30-70

    <You can hear the faint sound of screaming coming from the other side of the portal.>

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Burning Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.