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Quest Log

A Wolf Among Sheep

A Wolf Among Sheep is a quest for level 30-70 in Darkmoon Island. It is step 13 of 13 in the Some Wicked Things storyline, the final step. The quest's turn-in marker is in Darkmoon Island at 47.3, 78.9. It rewards 9,500 experience and money.

Description

Thank you for indulging me.

But I do not want to appear unappreciative of our new... mentor. Do me a favor--go and fill Madam Shadow's soulstone by some other means. Far be it for us to test our teacher, but she has yet to earn my trust.

Rewards

Money28 gold9 silver
Experience9,500 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapDarkmoon IslandTurn-in marker at 47.3, 78.9, 15 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkmoon Island Quest turn-in 15 mapped points
Darkmoon Island map showing where to go for A Wolf Among SheepTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #407 47.3 78.9

Coordinates

  • Turn-inDarkmoon Island 47.3, 78.9/way #407 47.3 78.9
  • Objective area (centre of the marked area)Darkmoon Island 46.2, 88.8/way #407 46.2 88.8
  • Objective areaDarkmoon Island 46.2, 89.1/way #407 46.2 89.1
  • Objective areaDarkmoon Island 48.1, 79.0/way #407 48.1 79.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 120 yards south
  • Objective areaabout 130 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Some Wicked Things

Part 13 of 13.

Previous: A Dark Summons

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Dark SummonsDarkmoon Island · Level 30-70

    Denizens of Azeroth, Do you thirst for power? Do you wish to change your circumstances, to become... more? More free. More respected. More feared. Do you wish to become a Warlock? If your response to any of the above is "yes", then meet with my humble servant Phineas. In temptation, Madam Shadow

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Burning Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Darkmoon Island

See all 17 quests in Darkmoon Island
Downloads