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Quest

Last Rites By Accident

A World of Warcraft quest in Burning Steppes. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-70
Quest ID75543

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(75543))

Requirements

ClassesWarlock and Adventurer

Read from the Blizzard quest API.

What to do

WhereBurning Steppes, Darkmoon Island
StorylineSome Wicked Things, step 7 of 13
Rewards28g 9s, 9,500 XP

Description

<You can hear the faint sound of screaming coming from the other side of the portal.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Burning Steppes Quest turn-in 4 mapped points
Burning Steppes map showing where to go for Last Rites By AccidentTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #36 8.5 36.0

Darkmoon Island Objective area 1 mapped point
Darkmoon Island map showing where to go for Last Rites By AccidentObjective area

In-game waypoint: /way #407 59.7 62.2

Coordinates

  • Turn-inBurning Steppes 8.5, 36.0/way #36 8.5 36.0
  • Objective areaBurning Steppes 9.3, 30.0/way #36 9.3 30.0
  • Objective areaDarkmoon Island 59.7, 62.2/way #407 59.7 62.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Burning Steppes map

Quests whose map markers the client places closest to this one on Burning Steppes, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Burning Steppes:

  • Flamestar Post, Burning SteppesAlliance and Horde · about 460 yards south-east
  • Iron Summit, Searing GorgeAlliance and Horde · about 800 yards north-east
  • Chiselgrip, Burning SteppesAlliance and Horde · about 1,200 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards north
  • Objective areaabout 140 yards north
  • Objective areaabout 120 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Some Wicked Things

Part 7 of 13.

Previous: Fel Suspicions · Next: When Revenge Burns Green

  1. 1Beginning Impositions
  2. 2Some Wicked Things This Way Come
  3. 3Hermetic Insurance
  4. 4Those Who Hesitate
  5. 5Curses & Cultists
  6. 6Fel Suspicions
  7. 7Last Rites By Accident
  8. 8When Revenge Burns Green
  9. 9A Dark Summons
  10. 10Beginning Impositions
  11. 11A Lighter Shade of Fel
  12. 12A Dark Summons
  13. 13A Wolf Among Sheep

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fel SuspicionsDarkmoon Island · Level 30-70

    At the risk of stating the obvious, something very wrong is going on. I know you feel it too. Madam Shadow is sending myself and the other initiates to the Altar of Storms, to try our hand at summoning demons.

After this quest

Taken from the storyline's own step order.

  • When Revenge Burns GreenBlasted Lands · Level 30-70

    Whatever game this Madam Shadow has been playing, it appears as though we're nearing the end of it. <Oman grunts in pain.> From what we've heard, it sounds like our next destination is somewhere in the Blasted Lands. I must rest, but please <name>... go and see this through.

The storyline at a glance

Some Wicked Things has 13 steps, from Beginning Impositions to A Wolf Among Sheep.

Maps its steps are placed on (steps per map): Darkmoon Island (8), Burning Steppes (1), Blasted Lands (1), Orgrimmar (1).

Other storylines on the Burning Steppes map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.