See, birds aren't real.
Quest
Cut the Cameras
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84122))
What to do
Description
Gallywix ain't an idiot. He's got those surveillance birds keepin' an eye on this entire area. We're gonna need to bring 'em offline if we wanna keep a low profile--and by that, I mean smash 'em to itty bitty pieces. If you need help grabbin' them outta the air, use this auto-grappler. Oh, and scoop some of their parts up for me when you're done. I've got an idea.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 22.1 57.7
Coordinates
- Turn-inZuldazar 22.1, 57.7
/way #862 22.1 57.7 - Objective area (centre of the marked area)Zuldazar 20.6, 59.2
/way #862 20.6 59.2 - Objective areaZuldazar 22.2, 54.5
/way #862 22.2 54.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Refine, Repair, Repeat about 100 yards
- Mineral Madness about 100 yards
- Creative Iteration about 100 yards
- Remote Work about 120 yards
- HELP WANTED: Kaja'Curiosity about 190 yards
- Experimental Application about 210 yards
- A Gem-Splitting Headache about 210 yards
- Avoiding Lawsuits 101 about 1,440 yards
- A Mech for a Goblin about 1,450 yards
- It Belongs in My Mech! about 1,450 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Uncovering the Truth
Part 10 of 15.
Previous: A Little Insurance · Next: Asset Management
- 1Red Tape
- 2In the Mix
- 3Potion Commotion
- 4Chasing a Lead
- 5Check the Schedule
- 6It's Worth a Shot
- 7Stealing the Keys
- 8The Kaja'Coast
- 9A Little Insurance
- 10Cut the Cameras
- 11Asset Management
- 12Crashing the Market
- 13A Miner Mistake
- 14B.I.R.D. Watching
- 15Price Hike
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Little Insurance
There are too many Darkfuse guardin' this place for us to sneak around them. We're gonna have to thin 'em out the old fashioned way. Take out as many Darkfuse as you can. Me and Gazlowe will do some reconnaissance.
After this quest
Taken from the storyline's own step order.
- Asset Management
I took a quick look inside that mine up ahead while you were gone. Looks like they've got Venture Co. mining out all the kaja'mite and bringin' it down to the beach. It's gettin' packaged up down there, but I couldn't tell where it was goin' afterward. We need to cut off the supply at the origin.
The storyline at a glance
Uncovering the Truth has 15 steps, from Red Tape to Price Hike.
Maps its steps are placed on (steps per map): Undermine (8), Zuldazar (7).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.