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Quest Log

A Mech for a Goblin

A Mech for a Goblin is a Horde-only quest for level 50. It is step 1 of 13 in the Adventures of Gallywix and the G.M.O.D. storyline, the opening step. The quest's turn-in marker is in Zuldazar at 36.3, 72.0. It rewards 850 experience and money.

Description

Gallywix has a plan to deal with the Alliance and has requested your help. It involves the Azerite you reclaimed.

Speak with him down at Bilgewater Bonanza, and do whatever you can to help him... when it comes to the interest of the Horde.

Oh, and make sure Gallywix stays alive. The Alliance already tried to kill him.

Rewards

Money2 gold34 silver
Experience850 XP

Stuck on this quest?

  • Turn in at Zuldazar 36.3, 72.0 /way #862 36.3 72.0

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53941))

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Rewards in detail
TypeRewardAmount
ExperienceXP850
MoneyGold2g 34s
Where it comes from
Turn-in mapZuldazarTurn-in marker at 36.3, 72.0, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 2 mapped points
Zuldazar map showing where to go for A Mech for a GoblinTurn-inObjective area

In-game waypoint: /way #862 36.3 72.0

Coordinates

  • Turn-inZuldazar 36.3, 72.0/way #862 36.3 72.0
  • Objective areaZuldazar 58.4, 62.6/way #862 58.4 62.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarHorde · about 720 yards east
  • Warport Rastari, ZuldazarHorde · about 1,200 yards north-east
  • The Mugambala, ZuldazarHorde · about 1,700 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,900 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Adventures of Gallywix and the G.M.O.D.

Part 1 of 13.

Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.

Next: It Belongs in My Mech!

  1. 1A Mech for a Goblin
  2. 2It Belongs in My Mech!
  3. 3Avoiding Lawsuits 101
  4. 4The Right Mech for the Job
  5. 5Necessary Precautions
  6. 6Test Case #1; Mech vs. Mekkatorque
  7. 7Insurance Policy
  8. 8Insurance Renewal
  9. 9Killing on the Side
  10. 10Mekkatorque's Battle Plans
  11. 11Mech versus Airship
  12. 12A Goblin's Definition of Success
  13. 13Mekkatorque's Battle Plans

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • It Belongs in My Mech!Level 50

    Check this out! It's my latest creation that someone else came up with and built, Gallywix's Mech of Death! I got it fueled with all that Azerite you found, but I still need more of the stuff to give it that extra kick.

The storyline at a glance

Adventures of Gallywix and the G.M.O.D. has 13 steps, from A Mech for a Goblin to Mekkatorque's Battle Plans.

Maps its steps are placed on (steps per map): Tiragarde Sound (7), Zuldazar (4), Drustvar (2).

Steps of this storyline count toward:

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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