The crystal should be right behind Jazz. It wasn't for me so I abandoned the quest and did it again and it worked.
Quest
Creative Iteration
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The crystal is yellow and behind him on the right.
Worked for me. FYI crytal doesn't glow or anything, it's just lying there on the rock.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84302))
What to do
Description
Alright, {name}, time for this to get serious. You got the crystals, and I've got our parts to work with! Kaja'mite is good for containin' volatile energy. I think we can do better than Darkfuse weaponry, but first, we need a proof of concept. I've got this old, glitchy, junk shrink ray. The kaja'mite should stabilize it. If it does, we've got a potential breakthrough! I need an extra set of hands to tinker on this thing. Just follow my instructions and you'll stay in one piece. Probably.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 22.6 59.4
Coordinates
- Turn-inZuldazar 22.6, 59.4
/way #862 22.6 59.4 - Objective areaZuldazar 22.5, 59.3
/way #862 22.5 59.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Crashing the Market about 100 yards
- A Miner Mistake about 100 yards
- B.I.R.D. Watching about 100 yards
- Asset Management about 100 yards
- Cut the Cameras about 100 yards
- A Little Insurance about 100 yards
- Remote Work about 140 yards
- The Kaja'Coast about 290 yards
- Avoiding Lawsuits 101 about 1,350 yards
- A Mech for a Goblin about 1,360 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Kaja'Curiosity
Part 4 of 7.
Previous: Mineral Madness · Next: Experimental Application
- 1HELP WANTED: Kaja'Curiosity
- 2Refine, Repair, Repeat
- 3Mineral Madness
- 4Creative Iteration
- 5Experimental Application
- 6A Gem-Splitting Headache
- 7Kaja'Conclusions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mineral Madness
With all these elementals wreakin' havoc, it's impossible to work out here! How are we supposed to gather raw material when they're swingin' at us with the stuff? <Jazz stops, eyes lighting up.> <name>, those elementals ARE our raw material.
After this quest
Taken from the storyline's own step order.
- Experimental Application
<Jazz shoves the shrink ray into your hands.> Only thing left to do is test the prototype, <name>. Try using it on the elementals! If it can work on those, it'll work on anything, probably. Don't expect the effects to last, though. It's only a first iteration! And keep contained to the mines.
The storyline at a glance
Kaja'Curiosity has 7 steps, from HELP WANTED: Kaja'Curiosity to Kaja'Conclusions.
Maps its steps are placed on (steps per map): Zuldazar (6), Undermine (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.