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Quest

Creative Iteration

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
LocationZuldazar
Quest ID84302

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84302))

What to do

StorylineKaja'Curiosity, step 4 of 7
Rewards30g 98s, 11,750 XP

Description

Alright, {name}, time for this to get serious. You got the crystals, and I've got our parts to work with! Kaja'mite is good for containin' volatile energy. I think we can do better than Darkfuse weaponry, but first, we need a proof of concept. I've got this old, glitchy, junk shrink ray. The kaja'mite should stabilize it. If it does, we've got a potential breakthrough! I need an extra set of hands to tinker on this thing. Just follow my instructions and you'll stay in one piece. Probably.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 5 mapped points
Zuldazar map showing where to go for Creative IterationTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 22.6 59.4

Coordinates

  • Turn-inZuldazar 22.6, 59.4/way #862 22.6 59.4
  • Objective areaZuldazar 22.5, 59.3/way #862 22.5 59.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarAlliance · about 1,700 yards south-east
  • Warport Rastari, ZuldazarHorde · about 2,200 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

Kaja'Curiosity

Part 4 of 7.

Previous: Mineral Madness · Next: Experimental Application

  1. 1HELP WANTED: Kaja'Curiosity
  2. 2Refine, Repair, Repeat
  3. 3Mineral Madness
  4. 4Creative Iteration
  5. 5Experimental Application
  6. 6A Gem-Splitting Headache
  7. 7Kaja'Conclusions

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Mineral MadnessUndermine · Level 80

    With all these elementals wreakin' havoc, it's impossible to work out here! How are we supposed to gather raw material when they're swingin' at us with the stuff? <Jazz stops, eyes lighting up.> <name>, those elementals ARE our raw material.

After this quest

Taken from the storyline's own step order.

  • Experimental ApplicationUndermine · Level 80

    <Jazz shoves the shrink ray into your hands.> Only thing left to do is test the prototype, <name>. Try using it on the elementals! If it can work on those, it'll work on anything, probably. Don't expect the effects to last, though. It's only a first iteration! And keep contained to the mines.

The storyline at a glance

Kaja'Curiosity has 7 steps, from HELP WANTED: Kaja'Curiosity to Kaja'Conclusions.

Maps its steps are placed on (steps per map): Zuldazar (6), Undermine (1).

Steps of this storyline count toward:

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.