Usually people comments because they disliked a quest but for this one I wanted to say I really enjoyed it. Especially shrinking the mobs and blasting them right after >:D Very cool quest
Quest
Experimental Application
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84303))
What to do
Description
<Jazz shoves the shrink ray into your hands.> Only thing left to do is test the prototype, {name}. Try using it on the elementals! If it can work on those, it'll work on anything, probably. Don't expect the effects to last, though. It's only a first iteration! And keep contained to the mines. Just in case we need to bury any problems. Oh, don't give me that look. I built this originally to make spiders easier for my wife to handle. I promise, there's at least ONE functional failsafe.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 19.8 56.4
Coordinates
- Turn-inZuldazar 19.8, 56.4
/way #862 19.8 56.4 - Objective area (centre of the marked area)Zuldazar 24.4, 59.6
/way #862 24.4 59.6 - Objective areaZuldazar 19.8, 56.5
/way #862 19.8 56.5 - Objective areaZuldazar 22.6, 59.4
/way #862 22.6 59.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Remote Work about 170 yards
- Cut the Cameras about 210 yards
- A Little Insurance about 210 yards
- Crashing the Market about 220 yards
- A Miner Mistake about 220 yards
- B.I.R.D. Watching about 220 yards
- Asset Management about 220 yards
- The Kaja'Coast about 260 yards
- Avoiding Lawsuits 101 about 1,640 yards
- A Mech for a Goblin about 1,650 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
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Storyline
Kaja'Curiosity
Part 5 of 7.
Previous: Creative Iteration · Next: A Gem-Splitting Headache
- 1HELP WANTED: Kaja'Curiosity
- 2Refine, Repair, Repeat
- 3Mineral Madness
- 4Creative Iteration
- 5Experimental Application
- 6A Gem-Splitting Headache
- 7Kaja'Conclusions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Creative Iteration
Alright, <name>, time for this to get serious. You got the crystals, and I've got our parts to work with! Kaja'mite is good for containin' volatile energy. I think we can do better than Darkfuse weaponry, but first, we need a proof of concept. I've got this old, glitchy, junk shrink ray.
After this quest
Taken from the storyline's own step order.
- A Gem-Splitting Headache
Hey, <name>, I'm not usually one for revenge, but I've got an idea. That big guy who tossed us around ran up this way. I'll bet you good money it's in the mines somewhere, and I bet we could get a giant sample off its body. That'd set me up real nice for future tinkering.
The storyline at a glance
Kaja'Curiosity has 7 steps, from HELP WANTED: Kaja'Curiosity to Kaja'Conclusions.
Maps its steps are placed on (steps per map): Zuldazar (6), Undermine (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.