Upon entering Zulduzar for the next several quests, remember you can fly again.
Quest
The Kaja'Coast
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83933))
What to do
Description
Alright, we got the punch card to the Kaja'Coast and a pretty good reason to believe Venture's shmoozin' up to Gallywix a lot more than we thought. Noggenfogger said we'd find answers at those mines, and that means goin' down to the Kaja'Coast for a look. Let's go. We'll meet you over at Slam Central.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inZuldazar 22.5, 54.2
/way #862 22.5 54.2 - Objective areaZuldazar 22.3, 54.4
/way #862 22.3 54.4 - Objective areaUndermine 19.3, 51.7
/way #2346 19.3 51.7 - Objective areaUndermine 53.3, 71.1
/way #2346 53.3 71.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- HELP WANTED: Kaja'Curiosity about 250 yards
- Experimental Application about 260 yards
- A Gem-Splitting Headache about 260 yards
- Refine, Repair, Repeat about 290 yards
- Mineral Madness about 290 yards
- Creative Iteration about 290 yards
- Remote Work about 290 yards
- Avoiding Lawsuits 101 about 1,520 yards
- A Mech for a Goblin about 1,540 yards
- It Belongs in My Mech! about 1,540 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Veiled Grotto, Zuldazar
- Temple of Akunda, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
Top 1 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 1 comment on this page are shown in Top Comments above.
Storyline
Uncovering the Truth
Part 8 of 15.
Previous: Stealing the Keys · Next: A Little Insurance
- 1Red Tape
- 2In the Mix
- 3Potion Commotion
- 4Chasing a Lead
- 5Check the Schedule
- 6It's Worth a Shot
- 7Stealing the Keys
- 8The Kaja'Coast
- 9A Little Insurance
- 10Cut the Cameras
- 11Asset Management
- 12Crashing the Market
- 13A Miner Mistake
- 14B.I.R.D. Watching
- 15Price Hike
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stealing the Keys
If you gotta get to a confidential work site like the Kaja'Coast, you gotta check out a punch card from Krome's office up here. Lead Foreman Krome is one of the big bosses who organizes how Venture's workforce gets split up.
After this quest
Taken from the storyline's own step order.
- A Little Insurance
There are too many Darkfuse guardin' this place for us to sneak around them. We're gonna have to thin 'em out the old fashioned way. Take out as many Darkfuse as you can. Me and Gazlowe will do some reconnaissance.
The storyline at a glance
Uncovering the Truth has 15 steps, from Red Tape to Price Hike.
Maps its steps are placed on (steps per map): Undermine (8), Zuldazar (7).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

