I got stuck at the portion of this quest where you need to speak to Anduin and then listen to his advisers, in the castle.
As it turns out, I also had the quest where I needed to meet Jaina at the docks and it created two different sets of advisers - one directly in the throne room, one off to the side. Once I completed Jaina's quest, I was also able to complete this quest and listen to the advisers.
Quest
A Kingdom's Heart
A World of Warcraft quest in Stormwind City. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I really like this questline, I like Anduin and think it's cool to see some character development for him; however, maybe one little comment. Anduin speaks so much about how he could never live up to the hero that Varian had been— as though Varian hadn’t spent a long time completely missing from Stormwind while child Anduin technically wore the crown. Don’t get me wrong, that wasn’t Varian’s fault by any means and at the time Anduin didn’t actually act as ruler– but even as a small boy he had known the profound pain of being parentless. Then while still a child he had faced Onyxia head-on, and later in his teens he’d been captured by the Horde in a distant land, and ultimately stood up to Garrosh and personally faced the consequences.
But right now he speaks like he’d spent his life completely sheltered and nurtured, and I can't help feeling like this isn't the case.
Next: A Personal Message (despite what it says above)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46275))
Requirements
Read from the Blizzard quest API.
Description
My father was a legend. He oversaw the rebuilding of Stormwind, stood toe-to-toe with dragons, led the Alliance to numerous victories. Then, one day, he was just... gone. I wear his crown, I hold his title. But I've done nothing to earn them... or the faith of my people. I've spent the war sequestered in the keep, surrounded by guards and advisors. I need to walk the streets of Stormwind, to know whether it is hope or fear that beats in the hearts of my people. I welcome your company.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #84 86.1 34.4
Coordinates
- Turn-inStormwind City 86.1, 34.4
/way #84 86.1 34.4 - Objective areaStormwind City 49.7, 44.9
/way #84 49.7 44.9 - Objective areaStormwind City 39.7, 63.7
/way #84 39.7 63.7 - Objective areaStormwind City 86.7, 35.3
/way #84 86.7 35.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- On Whispered Winds about 10 yards
- Waning Hope about 10 yards
- Rise of the Brotherhood about 20 yards
- Proof of Treachery about 20 yards
- Hero's Call: Twilight Highlands! about 20 yards
- Return of the Warrior King about 30 yards
- Demons Among Us about 30 yards
- Demons Among Them about 30 yards
- Champion: Shandris Feathermoon about 30 yards
- The Call of War about 30 yards
Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 39 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 39 on Wowhead.
Reward details
Items you receive
“Once elegantly engraved, the etchings on each bead have been faded by many years of use.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The King's Path
Part 4 of 8.
Previous: Consoling the King · Next: A Personal Message
- 1A Found Memento
- 2Summons to the Keep
- 3Consoling the King
- 4A Kingdom's Heart
- 5A Personal Message
- 6A Walk to Remember
- 7Lost Souls
- 8The King's Path
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Consoling the King
Anduin hasn't been the same since you brought him his father's compass. He has become listless... distracted. We attempted to console him, to no avail. Yesterday morning, he left the keep without so much as a word. I ordered the guards to follow him, of course.
After this quest
Taken from the storyline's own step order.
- A Personal Message
The time has come for me to travel to the Broken Shore and see, for myself, the place where my father died. If I am to be the king my father was... the king Stormwind deserves, I must know firsthand the threat my people face. Please tell my advisors that I've gone to the Broken Shore.
The storyline at a glance
The King's Path has 8 steps, from A Found Memento to The King's Path.
Maps its steps are placed on (steps per map): Stormwind City (5), Broken Shore (3).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
- An Uncertain Fate
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.