For a reusable teleport from Theramore to Stormwind Keep, keep Proof of Treachery and speak to [npc=4968].
For a reusable teleport from Mage Quarter (Stormwind) to Theramore, keep the followup Return to Jaina and speak to [npc=2708].
Quest
Proof of Treachery
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Now that Anduin is King of Stormwind, the quest text implies that Anduin was kidnapped by the Defias at some point...
Looks like they just replaced "Varian" with "Anduin" in all quests without regard to the rest of the text...
In Shadowlands, if you're on Battle for Azeroth: Tides of War the throne room is totally empty. You can abandon Tides of War and the room will repopulate... but of course Varian, nor Anduin is there... so talk to [npc=1750] instead. I thought Chromie Time was supposed to fix this stuff ;-)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27240))
Requirements
Read from the Blizzard quest API.
What to do
Description
Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to Grand Admiral Jes-Tereth in Stormwind castle that the Defias are the ones who carried out the Varian's kidnapping. I have little doubt that Stormwind's armies will mete out swift and terrible justice to those involved. I can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 85.9 32.8
Objective areaObjective areaIn-game waypoint: /way #70 66.3 49.0
Coordinates
- Turn-inStormwind City 85.9, 32.8
/way #84 85.9 32.8 - Objective areaDustwallow Marsh 66.3, 49.0
/way #70 66.3 49.0 - Objective areaDustwallow Marsh 45.2, 24.0
/way #70 45.2 24.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Rise of the Brotherhood same spot
- Hero's Call: Twilight Highlands! same spot
- Summons to the Keep about 10 yards
- Return of the Warrior King about 10 yards
- Demons Among Us about 10 yards
- Demons Among Them about 10 yards
- Champion: Shandris Feathermoon about 10 yards
- Joining the Alliance about 10 yards
- A Royal Audience about 10 yards
- The Victor's Spoils about 10 yards
Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 26 on Wowhead.
Storyline
Dustwallow Marsh
Part 33 of 83.
Previous: Survey Alcaz Island · Next: Return to Jaina
- 28Renn McGill
- 29Secondhand Diving Gear
- 30Recover the Cargo!
- 31Jaina Must Know
- 32Survey Alcaz Island
- 33Proof of Treachery
- 34Return to Jaina
- 35Inspecting the Ruins
- 36Suspicious Hoofprints
- 37They Call Him Smiling Jim
- 38The Black Shield
- 39The Black Shield
Showing steps 28 to 39 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Survey Alcaz Island
It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.
After this quest
Taken from the storyline's own step order.
- Return to Jaina
We must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally. Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there.
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.