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Quest

A Lack of Surplus

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Mypciscraze+1via Wowhead (opens the original comment in a new tab)

Hi all

I present Zuldazar Foothold quest chain. Part of Ready for War

See Video if need it for this quest - https://youtu.be/aL1Q0P9kBMY
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Quest Name:
Start and description
Finish
[npc=135612] - Use the Zandalar Campaign Map to choose a Zuldazar Foothold
[npc=135612]
[npc=135612] - At first stay to listen his battle plan when He will finish Speak with [npc=135681] to travel to Vol'dun. He is on top of ship naxt to rudder.
[npc=136197]
[npc=136197] - You will have to see a nice movie. 
[npc=136197]
[npc=136197] - Slay 8 Forsaken ( [npc=135886] or [npc=137771]) and 8 Zandalari ([npc=143677] or [npc=143678] ) in Talanji's Rebuke they are on northeast.
[npc=136197]
[npc=136197] - Disable the 3 [object=290429] on the Horde ship. Ship is located on east.
[npc=136197]
[npc=136195] - Use [item=160433] on 8 [npc=136075] they are split on huge area on northeast.
[npc=136195]
[npc=136192] - Find 8 of [item=160249] same they are split in huge are on northeast. But i thing more of them you can find next to wreck ships.
[npc=136192]
[npc=136192] - Kill [npc=136906] to get [item=159779]. He is on northeast.
[npc=136192]
9. Xibala
[npc=135620] - Use [npc=137582] to travel to Xibala.
[npc=137401]
[npc=137401] - Free 4 [object=288474]. They are on southwest not far.
[npc=137401]
[npc=137401] - Collect 9 [item=159910] from the beach in Xibala on southwest.
[npc=137401]
[npc=137401] - Press on [npc=137378] and you will change to Magma Elemental. Now using mainly skill 2 and from time to time 1 kill 200 [npc=134457] in the beach in Xibala on southwest.
[npc=137401]
[npc=135620] - speak with her to get new follower [spell=274013].
[npc=135620]
[npc=135620] - You need to return to Boralus to speak with [npc=135612]. To get there speak with [npc=143334] for auto teleport. After finish this Quest you will reach part of Ready for War
[npc=135612]


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Thank You i Hope that Help You

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationZuldazar
CategoryAlliance War Campaign
Quest ID51192

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51192))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Food, wood, cloth... we're short on everything. Of course, I'm always short, but that donna stop me. Heh. See what ya can salvage from tha shipwrecks.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 10 mapped points
Zuldazar map showing where to go for A Lack of SurplusTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 77.7 54.7

Coordinates

  • Turn-inZuldazar 77.7, 54.7/way #862 77.7 54.7
  • Objective area (centre of the marked area)Zuldazar 80.8, 53.4/way #862 80.8 53.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Zuldazar:

  • Castaway Encampment, ZuldazarAlliance · at the same spot
  • Atal'Gral, ZuldazarAlliance and Horde · about 770 yards north
  • Seeker's Outpost, ZuldazarAlliance and Horde · about 860 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Mole Machinations

Part 5 of 13.

The Dark Iron dwarves have set up camp in Zuldazar, near the Zandalari capital. They've discovered Azerite, and need your assistance securing the area.

Previous: Save Them All · Next: Disarming the Cannons

  1. 1Zuldazar Foothold
  2. 2The Troll's Tale
  3. 3Granting a Reprieve
  4. 4Save Them All
  5. 5A Lack of Surplus
  6. 6Disarming the Cannons
  7. 7That One's Mine
  8. 8Xibala
  9. 9Mole Machinations
  10. 10Rocks of Ragnaros
  11. 11Fragment of the Firelands
  12. 12Champion: Kelsey Steelspark
  13. 13Return to Boralus

Also part of: Gaining a Foothold (part 14 of 55), Gaining a Foothold (part 12 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Save Them AllLevel 35-60

    Reinforcements? Ah thank tha Light! We done the best we can triaging the injured, but we need help. We need more hands that can heal wounds or at the verra least apply bandages. How are yer hands? Here, take these bandages and do what ye can tae treat tha injured.

After this quest

Taken from the storyline's own step order.

  • Disarming the CannonsLevel 35-60

    With your arrival, our salvation may have arrived. Your rowboats will serve as a way for us to evacuate the most critically injured. Unfortunately, the Horde have brought in a ship, and there's no way we can get our boats past their blockade.

The storyline at a glance

Mole Machinations has 13 steps, from Zuldazar Foothold to Return to Boralus.

Maps its steps are placed on (steps per map): Zuldazar (12), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.