Drop rates were about 1 per ever 5 kills. Hunters seemed to drop em more than mystics. Don't be afraid of their pets - they die in about 2 hits.
tloc - 47, 62 area
Quest
Spirits of the Feralfen
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest can be dun at the same time as you do nothin' says lovin' like a big stinger http://www.wowhead.com/?quest=9898#go-to-comment-33467
The totems do drop off of the druids... I pulled one by mistake and when I killed it, It had a totem on it... I'm not sure if they added it or not, but the Feralfen Druids do drop the totems, but it may not be as high of a drop as the Hunter's and Mystics...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9846))
Requirements
Read from the Blizzard quest API.
What to do
Description
The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored. Find the Feralfen mystics, hunters and druids, {name}, and capture their totems. Everything I need to know should be apparent from the carvings.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #102 32.4 52.0
Coordinates
- Turn-inZangarmarsh 32.4, 52.0
/way #102 32.4 52.0 - Objective area (centre of the marked area)Zangarmarsh 44.9, 62.4
/way #102 44.9 62.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Honor the Flame about 150 yards
- Desecrate this Fire! about 1,820 yards
- Warchief's Command: Zangarmarsh! about 2,340 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Zabra'jin, Zangarmarsh
- Garadar, Nagrand
- Swamprat Post, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 52 comments
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Reward details
Reputation: Darkspear Trolls +250
This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.
Reputation group: Horde.
Other quests in Zangarmarsh that reward Darkspear Trolls reputation: There's No Explanation for Fashion (+250), Menacing Marshfangs (+250), Searching for Scout Jyoba (+250), Jyoba's Report (+250), No More Mushrooms! (+250), Thick Hydra Scales (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 52 of 64.
Previous: The Terror of Marshlight Lake · Next: A Spirit Ally?
- 47Stinger Venom
- 48Natural Armor
- 49Maktu's Revenge
- 50Lines of Communication
- 51The Terror of Marshlight Lake
- 52Spirits of the Feralfen
- 53A Spirit Ally?
- 54Stinging the Stingers
- 55The Sharpest Blades
- 56Burstcap Mushrooms, Mon!
- 57Have You Ever Seen One of These?
- 58Angling to Beat the Competition
Showing steps 47 to 58 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Terror of Marshlight Lake
Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game.
After this quest
Taken from the storyline's own step order.
- A Spirit Ally?
We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command! Take this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins.
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Steps of this storyline count toward:
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.