Apothecary Witherbloom: just another regular Undercity everyman in a hopeless struggle against society and its burocracy...
Quest
Agony Abounds
A World of Warcraft quest in Silverpine Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Is there any reason why the animation on the buff looks so sparkly and pretty? Doesn't match the plant or area at all.
If you notice you also get the buff Doomweed Haze after picking them. I believe Ferocious Doomweed is simply so potent that merely coming in contact with the plant will mess with your head, making you
highhallucinate.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26992))
Requirements
Read from the Blizzard quest API.
What to do
Description
You have no doubt heard about the incident that transpired at the Wrath Gate in Northrend, yes? Due to those unfortunate events we are strictly forbidden from using the strain of life-shattering blight that we finally perfected. Now we have rules and regulations and other nonsense! They've given us some neutered version of the perfected blight and expect us to weaponize it. If I'm to get this crap functional I'll need several bags full of ferocious doomweed. You'll find it all over Silverpine.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #21 56.8 9.2
Objective areaIn-game waypoint: /way #18 43.5 80.6
Coordinates
- Turn-inSilverpine Forest 56.8, 9.2
/way #21 56.8 9.2 - Objective area (centre of the marked area)Silverpine Forest 58.7, 11.7
/way #21 58.7 11.7 - Objective areaTirisfal Glades 43.5, 80.6
/way #18 43.5 80.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silverpine Forest map
- This is the Hour of the Forsaken about 550 yards
- The Flight of the Banshee about 620 yards
- Among Us about 630 yards
- Death to the Living about 730 yards
- The Scarlet Spy about 740 yards
- Honor the Flame about 860 yards
- A Proper Disguise about 1,020 yards
- Fear is Our Weapon about 1,020 yards
- Nothing Like the Classic about 1,030 yards
- Boom Weed about 1,030 yards
Quests whose map markers the client places closest to this one on Silverpine Forest, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Silverpine Forest:
- Forsaken High Command, Silverpine Forest
- Forsaken Rear Guard, Silverpine Forest
- Undercity, Tirisfal
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Other quests on the Silverpine Forest map
Reward details
Reputation: Undercity +250
Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.
Reputation group: Horde.
Other quests in Silverpine Forest that reward Undercity reputation: Warchief's Command: Silverpine Forest! (+250), The Warchief Cometh (+150), The Gilneas Liberation Front (+250), Guts and Gore (+250), Iterating Upon Success (+350), Waiting to Exsanguinate (+500).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Silverpine Forest
Part 2 of 57.
Previous: The Warchief Cometh · Next: Guts and Gore
- 1The Warchief Cometh
- 2Agony Abounds
- 3Guts and Gore
- 4The Gilneas Liberation Front
- 5Iterating Upon Success
- 6Dangerous Intentions
- 7Waiting to Exsanguinate
- 8Belmont's Report
- 9The Warchief's Fleet
- 10Playing Dirty
- 11Steel Thunder
- 12Give 'em Hell!
Showing steps 1 to 12 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Warchief Cometh
You're just in time, <name>nub. It is <name>nub, right? <Grand Executor Mortuus looks at a sheet of paper.> Yes, that's what the paperwork says: "<name>nub." <Grand Executor Mortuus points to your name on the sheet of paper.> Where was I? Oh yes, you're just in time!
After this quest
Taken from the storyline's own step order.
- Guts and Gore
If we're to get this new blight up and running we'll need clean beast guts. The problem is that clean beast guts are a rare commodity in Silverpine Forest. Most of the beasts here have succumbed to disease and thus only have diseased organs.
The storyline at a glance
Silverpine Forest has 57 steps, from The Warchief Cometh to Cities in Dust.
Maps its steps are placed on (steps per map): Silverpine Forest (46), Ruins of Gilneas (11).
Steps of this storyline count toward:
Other storylines on the Silverpine Forest map
- Forsaken Heritage Armor
- The Gilneas Reclamation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.