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Quest

Guts and Gore

A World of Warcraft quest in Silverpine Forest. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
736595+7via Wowhead (opens the original comment in a new tab)

The closest place to find animals for this place is the shining strand across from the forsaken high command (where you get the quest.) Your tooltip should indicate whether or not you have a chance to get the drop from a beast. It will say

Guts and Gore
"Clean" Beast Guts - 0/6

Happy Questing.

3
THEGMoD+5via Wowhead (opens the original comment in a new tab)

[item=60742] will drop off of the "Worg"s and the "Ferocious Grizzled Bear"s who spawn directly in the forest to the east, and across the road to the south of Forsaken High Command, with 42% and 43% drop rates respectively. There is a 85% that you will receive a "Diseased Beast Guts", which does not count towards the quest, and more often then not, will drop alongside a "Clean" Beast Gut, rather humorously.

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Quest facts

Quest ID26995

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26995))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

WhereSilverpine Forest, Tirisfal Glades
StorylineSilverpine Forest, step 3 of 57
Rewards10g 50s, 4,100 XP

Description

If we're to get this new blight up and running we'll need clean beast guts. The problem is that clean beast guts are a rare commodity in Silverpine Forest. Most of the beasts here have succumbed to disease and thus only have diseased organs. Do a sweep of the forested area east of here for worgs and grizzled bears. Kill only the non-diseased variety and rip out their entrails. Bring me all of the clean guts that you can stuff into your backpack!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silverpine Forest Quest turn-in 6 mapped points
Silverpine Forest map showing where to go for Guts and GoreTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #21 56.3 8.4

Tirisfal Glades Objective area 1 mapped point
Tirisfal Glades map showing where to go for Guts and GoreObjective area

In-game waypoint: /way #18 43.1 79.9

Coordinates

  • Turn-inSilverpine Forest 56.3, 8.4/way #21 56.3 8.4
  • Objective area (centre of the marked area)Silverpine Forest 59.9, 10.8/way #21 59.9 10.8
  • Objective areaTirisfal Glades 43.1, 79.9/way #18 43.1 79.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silverpine Forest map

Quests whose map markers the client places closest to this one on Silverpine Forest, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Silverpine Forest:

  • Forsaken High Command, Silverpine ForestHorde · about 70 yards east
  • Forsaken Rear Guard, Silverpine ForestHorde · about 570 yards south-west
  • Undercity, TirisfalHorde · about 830 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationUndercity +250

Reward details

Reputation: Undercity +250

Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.

Reputation group: Horde.

Other quests in Silverpine Forest that reward Undercity reputation: Warchief's Command: Silverpine Forest! (+250), The Warchief Cometh (+150), The Gilneas Liberation Front (+250), Agony Abounds (+250), Iterating Upon Success (+350), Waiting to Exsanguinate (+500).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Silverpine Forest

Part 3 of 57.

Previous: Agony Abounds · Next: The Gilneas Liberation Front

  1. 1The Warchief Cometh
  2. 2Agony Abounds
  3. 3Guts and Gore
  4. 4The Gilneas Liberation Front
  5. 5Iterating Upon Success
  6. 6Dangerous Intentions
  7. 7Waiting to Exsanguinate
  8. 8Belmont's Report
  9. 9The Warchief's Fleet
  10. 10Playing Dirty
  11. 11Steel Thunder
  12. 12Give 'em Hell!

Showing steps 1 to 12 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Agony AboundsSilverpine Forest · Level 5-30

    You have no doubt heard about the incident that transpired at the Wrath Gate in Northrend, yes? Due to those unfortunate events we are strictly forbidden from using the strain of life-shattering blight that we finally perfected. Now we have rules and regulations and other nonsense!

After this quest

Taken from the storyline's own step order.

  • The Gilneas Liberation FrontSilverpine Forest · Level 5-30

    The battle over this region still rages, <name>nub. Although we soundly beat back the Gilnean defenses and took Gilneas for the Horde, a small group of rebels managed to escape. The "Gilneas Liberation Front" - as they call themselves - make attacks of opportunity against our forces in the field.

The storyline at a glance

Silverpine Forest has 57 steps, from The Warchief Cometh to Cities in Dust.

Maps its steps are placed on (steps per map): Silverpine Forest (46), Ruins of Gilneas (11).

Steps of this storyline count toward:

Other storylines on the Silverpine Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.