The in-game map shows wrong question mark turn-in place for this quest. Nedly is back in the town near (44,55).
Quest
Anchors Aweigh Too Much
A World of Warcraft quest in Stormsong Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's a good idea to stop by and kill [npc=136183] while doing this (entrance 51.78, 55.32) as he usually has 2-3 [item=158724] lying in his cave.
To complete the quest you have to collect [item=158724].
Parts are located within the marked quest area, anywhere.
[item=158724] is located on the ground and highlighted, easy to spot.Anchors Aweigh Too Much - www.youtube.com/watch?v=d16mHZiqmxo
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50704))
Requirements
Read from the Blizzard quest API.
What to do
Description
I got a little deal on the side, selling used ship parts to Addington Shipyards. While you're out looking for the treasure, see what sort of useful parts you can salvage from the mud: anchors, cannons, whatever! We'll sell them to Addington and cut you in for a share of the profits.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #942 44.5 55.6
Coordinates
- Turn-inStormsong Valley 44.5, 55.6
/way #942 44.5 55.6 - Turn-inStormsong Valley 40.2, 55.0
/way #942 40.2 55.0 - Objective area (centre of the marked area)Stormsong Valley 49.7, 56.6
/way #942 49.7 56.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormsong Valley map
- Having a Blast about 330 yards
- Eye for an Eye about 330 yards
- Grizzled about 330 yards
- The Mine Sweeper about 330 yards
- Deal's Off about 340 yards
- Home, Home On the Range about 390 yards
- Stop Vining! about 560 yards
- Gadgets and Gizmos Aplenty about 560 yards
- Farming Stimulator about 560 yards
- Lost in the Field about 580 yards
Quests whose map markers the client places closest to this one on Stormsong Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormsong Valley:
- Deadwash, Stormsong Valley
- Fort Daelin, Stormsong Valley
- The Amber Waves, Stormsong Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Other quests on the Stormsong Valley map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Storm's Wake +75
Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
Reputation group: Battle for Azeroth.
Other quests in Stormsong Valley that reward Storm's Wake reputation: The Missing Fleet (+25), House Stormsong (+75), Haywire Harvesters (+150), Unnecessary Duress (+150), Proclamation Investigation (+150), A Risky Ploy (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deadwash Line
Part 6 of 16.
Previous: Not On Our Payroll · Next: Fun With Magnets
- 1Break 'Em Out
- 2Iron Low Tide
- 3Two-Faced Pirate Scum
- 4Treasure Hunting
- 5Not On Our Payroll
- 6Anchors Aweigh Too Much
- 7Fun With Magnets
- 8Bomb Beats Rock
- 9Don't Turtle
- 10Earl-E Bot Gets the Worm
- 11No Bot Left Behind
- 12Cave Commotion
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Not On Our Payroll
The workers are complaining about elementals coming into the area while they're digging for treasure. Just this morning, I had two people crushed to death! It's slowing down the hunt! You can earn your share by getting rid of those elementals!
After this quest
Taken from the storyline's own step order.
- Fun With Magnets
My last time in Tol Barad I had to leave in a big hurry, but I grabbed a few gadgets on the way out. This device is one of my favorites, so don't break it! It'll suck the treasure right out of the mud. It may make you tingle some, that's just the radiation.
The storyline at a glance
Deadwash Line has 16 steps, from Break 'Em Out to All Laid Out For Us.
Maps its steps are placed on (steps per map): Stormsong Valley (16).
Steps of this storyline count toward:
Other storylines on the Stormsong Valley map
- A House in Peril
- Secrets of Stormsong Valley
- Defense of Fort Daelin
- Not the Bees!
- Milstone Hamlet
- Storming In
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.