If you happen to die... the entrance to the cave is (34,47).
Quest
Arcane Thirst
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can stun [npc=99088] and avoid spells from immune [npc=99524], but here is what you need to do to make this quest faster:
- Break immune from [npc=99524] in the center of the room.
There are 2 beams comming out of [npc=99524].
You need to kill [npc=99539] on the other side of the beam- Kill [npc=99524]
- Collect 6 [item=129979]
Cave location is North-East of flightmaster. Coordinates are 34.9, 47.4
/way Suramar 34.9, 47.4 CaveArcane Thirst is part of Nightfallen But Not Forgotten - Nightfall storyline.
You can find more info about storyline in the achievement link
You will aslo need this quest for Good SuramaritanHere is Arcane Thirst video: https://www.youtube.com/watch?v=_iCU0cqRlDcAnd here is storyline related to this quest:
№QuestNoteVideoWowhead shows that you get [item=140234], but i got [item=121804] and [item=141667] in the end of this storyline. I'll fix it on live if i'm wrong
This is one of those quests that almost made me delete the game. So many things that made it so difficult. The goals of the quest are not that difficult in themselves, it's just the problems that arise when things go wrong. So summing up a few tips, these may save you some time.
I died when I first did it, not understanding the mechanics. I COULD NOT find my way back to my body, damn Blizz and the levels. (probably should have paid more attention to where we were going but, hey, I was following her) It all looks so different in the spirit world as well. So I ended up taking res sickness and hs back to Dal. Now you won't get a FP back but you can go to Garden of the Moon fp and just run straight back, however finding the TINY cave entrance is another problem. I ended up abandoning the quest so I could see the ! and still struggled. The flightpath won't appear until you finish the chain tho it shows on the map so that's no landmark. The location coords don't help much either so VISUALLY, keep taking the straight path from Garden of the Moon to Suramar. When you go under the stone arch stop at about 38,48 and look right. There is a natural gap in the rocks, go thru it. You will come to a bridge, go right in the water and run along towards a double waterfall. Right before the waterfalls look right at 34,48 you will see two pillars and the entrance is between them.
Secondly you may run into a problem when you kill Selentia with there not being enough crystals in the middle. There aren't any more in the place, don't waste time like I did running around looking, so as some else said, go back to Thalyssra abandon the quest, exit game, and return. I had to do this twice, getting a variation in number available.
Third, concentrate on killing the tethers first, then she goes down pretty easily. Having done this on a few now, works well to just stand in the hallway. Send your pet, minion, bodyguard after the tethers. Ranged keep doting them from the hallway, and melee just give them a smack when they pass by. None of the banshees will bother you if you stay out in the passage. You can collect the crystals after she dies, but I think you have to try to take one to aggro her.
Good luck
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40009))
What to do
Description
My people have subsisted on the Nightwell for millennia. Ancient mana is our lifeblood - without it, we become... well, you saw them out there. <Thalyssra holds her flask aloft, gently shaking free the last precious drops.> I'm afraid I have been rather reckless today. Already, my senses are dulling. Without magic to feed upon, I will turn. Please... find me something to feed upon... anything...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 35.1 47.5
Coordinates
- Turn-inSuramar 35.1, 47.5
/way #680 35.1 47.5 - Objective area (centre of the marked area)Suramar 36.9, 46.4
/way #680 36.9 46.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Survey Says... about 50 yards
- Network Security about 60 yards
- Feeding Shal'Aran about 80 yards
- The Way Back Home about 80 yards
- The Seal's Power about 80 yards
- A Dance With Dragons about 80 yards
- A Message From Our Enemies about 80 yards
- A Challenge From Our Enemies about 80 yards
- Resisting Arrest about 80 yards
- Felborne No More about 80 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 120 comments
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Reward details
Items you receive
“Selentia stood vigil over Shal'Aran for millennia.”
Reputation: The Nightfallen +500
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Nightfall
Part 7 of 9.
Previous: The Nightborne Pact · Next: Shal'Aran
- 1Khadgar's Discovery
- 2Khadgar's Discovery
- 3Magic Message
- 4Trail of Echoes
- 5The Only Way Out is Through
- 6The Nightborne Pact
- 7Arcane Thirst
- 8Shal'Aran
- 9Ancient Mana
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Nightborne Pact
<Thalyssra winces and holds her abdomen.> Ngh... I can ignore this wound no longer. Help me patch this up. I will explain everything.
After this quest
Taken from the storyline's own step order.
- Shal'Aran
The chamber beyond may be the perfect hiding place, now that its guardian has been dealt with. Come with me.
Also counted by Nightfallen But Not Forgotten
Its criteria name 6 quests; others include:
The storyline at a glance
Nightfall has 9 steps, from Khadgar's Discovery to Ancient Mana.
Maps its steps are placed on (steps per map): Suramar (6), Dalaran (2), Dalaran (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Nightfallen But Not Forgotten: its criteria name 6 quests, this one included. Unlock: Suramar World Quests.