Kill [npc=136565], she's a the end of the tunnel.
Blood of Hir'eek quest video: https://www.youtube.com/watch?v=Jif08MTvOMg
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Nazmir Foothold questchain of the Ready for War achievement.
Id column is approximate quest № In storyline (Ready for War <= for more info)
Quest
Blood of Hir'eek
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you die, the entrance is at 31 47.
For those who never roll Horde (shame on you because the story is much better). Hir'eek is a Bat Loa who is killed as part of the Horde questline.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51167))
Requirements
Read from the Blizzard quest API.
Description
Spooky chantin' in the next room can only mean one thing: someone's askin' for the ol' what-fer! I'd give ya a hand but I gotta drink a couple-a potions before I'm back on me feet. Take out that blood witch and I bet the magic'll dissipate.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #863 31.2 46.7
Coordinates
- Turn-inNazmir 31.2, 46.7
/way #863 31.2 46.7 - Objective areaNazmir 29.1, 46.6
/way #863 29.1 46.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Dark Iron Machinations about 120 yards
- Fog of War about 140 yards
- The March to Nazmir about 600 yards
- Repurposing Their Village about 600 yards
- Respecting the Rites about 620 yards
- Bwonsamdi's Deliverance about 620 yards
- Bones for Protection about 620 yards
- Meeting of the Minds about 630 yards
- Kel'vax's Home about 640 yards
- The Fall of Kel'vax about 640 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazmir:
- Grimwatt's Crash, Nazmir
- Redfield's Watch, Nazmir
- Vulture's Nest, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Storyline
Heart of Darkness
Part 3 of 13.
Help Brann Bronzebeard lead an expedition into the dark forests of Nazmir, in search of the lost Captain Conrad. Beware the blood trolls.
Previous: Dubious Offering · Next: Honoring the Fallen
- 1Heart of Darkness
- 2Dubious Offering
- 3Blood of Hir'eek
- 4Honoring the Fallen
- 5Zealots of Zalamar
- 6Flight from the Fall
- 7Zul'Nazman
- 8Nazmani Cultists
- 9Offerings to G'huun
- 10Captain Conrad
- 11Lessons of the Damned
- 12Champion: John J. Keeshan
- 13Return to Boralus
Also part of: Gaining a Foothold (part 43 of 55), Gaining a Foothold (part 43 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dubious Offering
Cannae be sure o' the wisdom o' this Captain Conrad. Sendin' our own on these blood troll bats with offerin's? Somethin' about this stinks more'n an armpit after a bar fight.
After this quest
Taken from the storyline's own step order.
- Honoring the Fallen
This is a shameful situation. Unforgivable! The soldiers weren't carryin' offerrin's to the blood trolls, they WERE the offerin'! It'd be right difficult to bury 'em proper in this hole. Best we can do is get their dog tags. Poor lads an' lassies.
The storyline at a glance
Heart of Darkness has 13 steps, from Heart of Darkness to Return to Boralus.
Maps its steps are placed on (steps per map): Nazmir (12), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- The Fury of the Zandalari
- The Lord of Frogs
- Urok, Terror of the Wetlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.