Fun trivia!
The names of the four quests in this short chain are all track names from the JRPG Persona 5.
1. Blooming Villains (Story Boss)
2. Wake Up, Get Up, Get Out There (Opening Theme)
3. Break It Down (Hangout Theme)
4. Beneath the Mask (Rain/Solitude Theme)
Quest
Blooming Villains
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I wasn't able to turn in the quest (Guardian Molan not there) while I was on Night Fae Campaign: Da Boss until right before I finished that campaign story.
You have to complete Infusing the Wildseed, the last step of the [storyline=1127] storyline, to accept this.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58265))
What to do
Description
Something stinks, traveler. The air to the west is rotten with malice. Shimmerbough has long been a peaceful way station along the Path of Rebirth. The faeries there delight in revelry and celebration. But now their glade has fallen silent. Scouts bring reports of the strange masked night fae. I know little other than that they are a threat. For the sake of Ardenweald, they must be eliminated. Slay any you encounter.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 60.7 51.3
Coordinates
- Turn-inArdenweald 60.7, 51.3
/way #1565 60.7 51.3 - Objective area (centre of the marked area)Ardenweald 52.2, 60.0
/way #1565 52.2 60.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Visions of the Dreamer: Origins about 90 yards
- Caring for the Caretakers about 90 yards
- The Restless Dreamer about 100 yards
- End of the Dream about 100 yards
- For the Sake of Spirit about 100 yards
- Visions of the Dreamer: The Betrayal about 100 yards
- Battle for Hibernal Hollow about 100 yards
- Enemies at the Gates about 100 yards
- Infusing the Wildseed about 110 yards
- Despoilers about 130 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Hibernal Hollow, Ardenweald
- Tirna Vaal, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Wild Hunt +160
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Ardenweald that reward The Wild Hunt reputation: Supplies Needed: Amber Grease (+160), Unsafe Workplace (+160), Supplies Needed: More Husks! (+160), Gifts of the Forest (+160), Tied Totem Toter (+160), Ages-Echoing Wisdom (+160).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Wicked Plan
Part 1 of 4.
Next: Wake Up, Get Up, Get Out There
- 1Blooming Villains
- 2Wake Up, Get Up, Get Out There
- 3Break It Down
- 4Beneath the Mask
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Wake Up, Get Up, Get Out There
They need your help! Not all of the faeries have been turned yet. Some remain prisoner, but they have these masks on their faces.... You've got to help them! I'm not strong enough to pry off the masks, but you could! You could stop the guards from getting us too!
The storyline at a glance
Wicked Plan has 4 steps, from Blooming Villains to Beneath the Mask.
Maps its steps are placed on (steps per map): Ardenweald (4).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.