So right now in the beta the quest text isn't the most helpful thing out there. Here's what you need to do:
- You need to fly (either using [item=174042], which is a drop from the enemies in the area, or clicking on [object=349383]. Then just use double jump to enable flying)
- Fly up and grab the [item=174078] from the baskets hanging up in the air
- Use the [item=174078] on the altars
Hopefully that clears it up!
Edit: added mention of faerie dust source
Quest
Break It Down
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You need to pickup wings from [object=349383](or [item=174042]) and fly to their hanging nests (looking like half of coconut) where you find [item=174078] necessary to destroy the altars.
F any quest that makes me look it up in Wowhead These are the kinds of quests that make people quit Wow
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58266))
What to do
Description
I've seen the ritual. It's... terrifying. But the altars seem to be the key. If only I had my pyrotechnic powder, I could blast them to bits! <Primrose is silent for a moment, then takes a deep breath.> If you could get the powder and guard me, we could blow up those altars. I stashed as much as I could in our dwellings. They don't seem to care any more. You don't have wings, but a pinch of faerie dust should work for a short time. Let's do this before I change my mind!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 52.5 60.1
Coordinates
- Turn-inArdenweald 52.5, 60.1
/way #1565 52.5 60.1 - Objective area (centre of the marked area)Ardenweald 52.6, 62.1
/way #1565 52.6 62.1 - Objective areaArdenweald 52.5, 60.5
/way #1565 52.5 60.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Missing! about 270 yards
- An Engraved Invitation about 290 yards
- Ember Court: Glimpse of the Wilds about 350 yards
- The Heart of the Forest about 430 yards
- Support the Court about 430 yards
- Dying Dreams about 440 yards
- Picking Up Pelagos about 440 yards
- An Expected Guest about 470 yards
- Report to Lord Herne about 470 yards
- Across the Weald about 470 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Refugee Camp, Ardenweald
- Claw's Edge, Ardenweald
- Heart of the Forest, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 70 comments
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Reward details
Reputation: The Wild Hunt +160
Called to serve the Winter Queen in times of dire need, the Wild Hunt assembles the finest huntresses and hunters in all of Ardenweald. In the face of drought and peril, the Wild Hunt stands ready to defend the forest.
Reputation group: Shadowlands.
Other quests in Ardenweald that reward The Wild Hunt reputation: Supplies Needed: Amber Grease (+160), Unsafe Workplace (+160), Supplies Needed: More Husks! (+160), Gifts of the Forest (+160), Tied Totem Toter (+160), Ages-Echoing Wisdom (+160).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Wicked Plan
Part 3 of 4.
Previous: Wake Up, Get Up, Get Out There · Next: Beneath the Mask
- 1Blooming Villains
- 2Wake Up, Get Up, Get Out There
- 3Break It Down
- 4Beneath the Mask
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Wake Up, Get Up, Get Out There
They need your help! Not all of the faeries have been turned yet. Some remain prisoner, but they have these masks on their faces.... You've got to help them! I'm not strong enough to pry off the masks, but you could! You could stop the guards from getting us too!
After this quest
Taken from the storyline's own step order.
- Beneath the Mask
It's time to end this. When I first hid, I saw a dark shape on the northeast platform. I think that's their leader. Now that they can't perform any more rituals, we should be able to scare them off. <Primrose pauses for a moment.> I... I just wanted to say thank you.
The storyline at a glance
Wicked Plan has 4 steps, from Blooming Villains to Beneath the Mask.
Maps its steps are placed on (steps per map): Ardenweald (4).
Steps of this storyline count toward:
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.