During the quest, if you go to /way 45.84 54.54,
you will see Aerith Primrose been impaled by a sword on the center of the room, which is a reference of the famous Aerith's death scene from Final Fantasy VII.However, unlike the original scene, if you click on Aerith's "body", she will run away and say: "Phew. That was a close one."
(It also count as one citizens saved.)Now, one question remain: where's Koraud?
Quest
Breach
A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Seems if you do this in story mode and under level 70 you don't get credit for the quest objectives. I wonder why you can start the story at all...
Anyone else notice the World Map in Dalaran here is upside down?
(including in the sewers etc)confused the hell outa me at first :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79105))
Description
As much as I'd love to hunt Xal'atath down, our first priority must be securing civilians. Rescue whoever you can and tell them to head to the landing nearby. I'll find mages to teleport everyone to safety.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #627 49.4 47.7
Coordinates
- Objective areaDalaran 49.4, 47.7
/way #627 49.4 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Visions of Azeroth
Part 13 of 16.
Previous: To Khaz Algar! · Next: Rupture
- 5Painful Lessons
- 6The Bronzebeard Family
- 7A Mysterious Warning
- 8Slept Like a Rock
- 9Strengthen the Wards
- 10Citizens of Dalaran
- 11Meet the Team
- 12To Khaz Algar!
- 13Breach
- 14Rupture
- 15Departure
- 16Adventuring in Khaz Algar
Showing steps 5 to 16 of 16.
Also part of: Dalaran Intro (part 13 of 17), Catch Up: War Within: Wrapper 2 (part 2 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Khaz Algar!
From what Magni has seen, Khaz Algar may not be the safest of destinations. We'll be relying on your aid, should a fight break out. Let me know when you're ready to depart.
After this quest
Taken from the storyline's own step order.
- Rupture
Follow me. We'll work together to find any others in need of rescuing.
The storyline at a glance
Visions of Azeroth has 16 steps, from The War Within to Adventuring in Khaz Algar.
Maps its steps are placed on (steps per map): Dalaran (5), Dalaran (3), Silithus (2), Chamber of Heart (2).
Other storylines on the Silithus map
- Silithus
- The Elemental Lords I
- The Heart of Azeroth
- Never Hunt Alone
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.